dude read the Ikaruga thread, it's had more replies than any thread in TNL history.
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dude read the Ikaruga thread, it's had more replies than any thread in TNL history.
I was wondering about Ikaruga: I read an interview with someone at Working Designs and he said that he hopes people don't think its like Radiant Silvergun because Ikaruga is a simpler game. From what I know hardly anyone has played the game, but if anyone here has then do you agree with the guy in the interview?
I've read maybe 6 pages on the Ikaruga thread, so I apologize if this was allready brought up.
i think anyone who's (1)- played radiant silvergun and (2)- seen the ikaruga movies (or played the game) will tell you that obviously Ikaruga is a simpler game than Radiant Silvergun.. the WD guy is right in saying that..
however, this doesn't mean it's better or worse than RS when you compare the two - sometimes simple gameplay is as rewarding as the most complex gameplay.. take most classics as examples of this..
i don't think ikaruga was made to garner comparisons between it and RS.. it's not radiant silvergun 2.. it holds its own..
that's one of the things i respect most about treasure.. they make great stand-alone games - not sequels and updates to cash in on popular franchises..
Cool, thanks.
I've seen how long the Ikaruga thread is, and the responses I've read were mostly ogling the screen shots and talking about preordering it. Anyways, is there anyone that has doubts about the game that has either played it or seen any of the movies?
Some Working Designs guy? *pfft*
Anyways, if it's simpler than Radiant Silvergun, it's still every bit as challenging from the reviews I've read. For a good review of the game check out Mike B's excellent Ikaruga arcade review here (at one of the best shooter sites ever "Destroy All Monsters", review hosted by malc's site):
http://www.stickycarpet.com/dam/ikaruga.htm
Here's a quote from the review:
*waits for this dust mite sized thread to be viciously swallowed by the official thread*Quote:
However Ikaruga is certainly not an easy game to master, and the learning curve is high. Progression is inescapably linked with learning the stages and boss attack patterns as in the original game, and working out the best shield strategies to best them.
Teddman has a extensive review of the game somewhere in the Ikaruga thread. Well thought out, weighs the pros and cons of the game.Quote:
Originally posted by Green
Cool, thanks.
I've seen how long the Ikaruga thread is, and the responses I've read were mostly ogling the screen shots and talking about preordering it. Anyways, is there anyone that has doubts about the game that has either played it or seen any of the movies?
With the hype Ikaruga is garnering I think a few things should be made clear:
1. It's a shooter and doesn't pretend to be anything else. If you hate shooters don't expect it to change your mind.
2. The game is 5 levels long. I know once the game is out there is going to be a shitload of people both confused and angry that the game ended too soon. Still the levels look pretty long and it still beats Gigawing 2 in length.
3. As Johnk said, it's not Radiant Silvergun 2, so don't expect it.
4. DC is a niche system, still kicking but it's not going to rake in money. Therefore, Ikaruga isn't going to have anime intros or extra stages/enemies, it's mainly a arcade port with a proto mode/illustration gallery, and some secret Treasure hasn't revealed.
This isn't pointed at anyone in particular, I just want people to understand the game isn't the second coming. But that doesn't mean I'm not slobbering at the chance to play it :) *-neo
wow.. that is a nice review.. too bad he did it based on what he played of a "small percentage" of the game..
christ.. july and august BOTH have 31 days?! that's just painful..
countdown: 57 days
This is going to sound stupid, but I can't remember the last time I was anticipating a single game so much that wasn't a launch title that I planned to pick up on the first day with my system.
http://isweb42.infoseek.co.jp/comput.../gikoruga.html
Gikoruga, a parody of Ikaruga featuring 2channel's Giko.
This one features many of the 2channel ASCII art (2ch AA)
characters. You need little understanding on the background
of 2ch AA, however.
This Macromedia Flash game greatly simplifies the gameplay
of Ikaruga. There are a few brain-twisting situations but
nothing as complex as those found in the first stage of
Ikaruga. You control only vertically with your mouse,
change color with the left mouse button, and fire your
vulcan with the Shift key.
The game's amusing and it introduces the style of enemy
formations found in the real game. Worth several plays.