I was responding to dorikyasu's comment.
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I was responding to dorikyasu's comment.
Ok, carry on then.
Between 1996-2001, there was only one Rare-produced N64 game ranked in the Japanese top 30 sales chart, and guess what... It had Nintendo character license attached to it.
Donkey Kong 64 sold total of 477,474 copies in 1998 (Japan) and was ranked #28 in the overall software sales chart of that year.
Meanwhile, all of the Rare's other N64 games featuring their in-house original characters such as Banjo to Kazooie no Daibouken 1&2, Star Twins (Jet Force Gemini), etc. failed to obtain any significant sales numbers during same period.
Now, think about whether DK64 would have sold that much if it didn't have DK character license. Interesting, huh?
And for those who's curious, Nintendo-produced StarFox 64 sold total of 373,479 copies in Japan and was 27th best selling game among all platforms that year (1997).
Sales of other Rare games are irrelivant. SFA is a good game, and that's why the japs want it. SF might sell some extra copies, but I'd bet the graphics have more affect on sales than SF. Neither of us can prove it though, so it's useless to argue.
That's true, and I'm not denying that SFA looking fantasic as it does have boosted its sales.Quote:
Originally posted by EThugg
Sales of other Rare games are irrelivant. SFA is a good game, and that's why the japs want it. SF might sell some extra copies, but I'd bet the graphics have more affect on sales than SF. Neither of us can prove it though, so it's useless to argue.
But we're talking about the kind of people who ignored both JSRF (good game) & GC Resident Evil (great graphics). So my stance on SFA having a Nintendo character license influencing the sales still stands.
Quote:
Originally posted by Zerodash
...this means that MS is probably gonna make Rare do a game for them that uses a very-similar engine to SFA.
I certainly hope so.
I was going to argue a point for the Banjo games (They were in the top 10 for a brief time when first released), but your facts are so well organized I\'ve reconsidered.Quote:
Originally posted by dorikyasu
Between 1996-2001, there was only one Rare-produced N64 game ranked in the Japanese top 30 sales chart, and guess what... It had Nintendo character license attached to it.
Donkey Kong 64 sold total of 477,474 copies in 1998 (Japan) and was ranked #28 in the overall software sales chart of that year.
Meanwhile, all of the Rare\'s other N64 games featuring their in-house original characters such as Banjo to Kazooie no Daibouken 1&2, Star Twins (Jet Force Gemini), etc. failed to obtain any significant sales numbers during same period.
Now, think about whether DK64 would have sold that much if it didn\'t have DK character license. Interesting, huh?
And for those who\'s curious, Nintendo-produced StarFox 64 sold total of 373,479 copies in Japan and was 27th best selling game among all platforms that year (1997).
Point for you, sir!
I'm with dorikyasu and Burgundy. If Japanese gamers bought SFA simply because it's a good game then the DC would have sold a lot more games. This is a brand name buying decision pure and simple.
As well they should! SFA is a good game and deserves to do well in Japan (or anywhere, for that matter).Quote:
Rare goes out with a bang
Kameo, on the other hand, although it may be good will most likely not rake in similar numbers initially do to it being an original unproven license. It could generate good numbers overall once word gets out, if it's good, but........ah forget it. You know what I'm saying ;)
I think Kameo will pull in huge numbers if for no other reason, it being the first Rare game on Xbox. Microsoft will more than likely market the hell out of the thing. Plus, more importantly than all of that, it looks like a really fun game. :D
Kameo...MMMMMmmmmmmmmmmmmmmmmmmmmmmmmmmm........