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Thread: Def Jam Vendetta *Official*

  1. Originally posted by Jeremy
    It'll be a hit-or-miss affair to be sure.
    Sig.

  2. played the demo, and actually liked it, it was at a software etc. and i liked it better than most wrestling. i used redman, and he had some nice kick combos. not buy worthy, but better than i expected, may rent it for the cube.
    Quote Originally Posted by Compass
    Squall's a dick.

  3. I kind of liked the demo. I won't be buying the game until it hits a bargin price (i.e. $10-15), though.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  4. That's like saying Combat for the 2600 is better than Halo because it let you shoot your friends first.

    What is wrong with that? Your friends in Halo when playing on Legendary are so pathetic you want to kill them off for being so lame.

    The popele at GAF are raving about it.:

    http://forums.gaming-age.com/showthr...threadid=28060

  5. They did a great job of combining underground fighting with good gameplay mechanics. The only reason to NOT buy this game is if you can't over the match types and lack of a real license.

    The game is awesome, fundamentally and the animation is top notch.

    Originally posted by Jeremy
    Korly, the TR series was based on New Japan, so why the fuck would it EVER have a ladder match? The first TR game was the FIRST 3D WRESTLING GAME EVER, and had some stuff I'd like to see return. Namely, the kick-ass bleeding system in the game, and the ability to save matches to a memory card.
    Are you talking localized to america or imported? There's no reason for a japanese wrestling game to have a ladder match in it because psycology and pacing is what sells the moment.

    American is much more flashy and looked at more for entertainment value than anything else. (And just recently, athletics.) The two can't be mixed. A ladder match would've done DJV good though, since it IS based on 'hard-core life'.

    Originally posted by Jeremy
    Yukes has put out more products that I enjoyed than Aki has. Aki has added in some nice innovations of their own that I'd like to see replicated, like the create-a-belt mode.
    Yukes has a crappy system when compared to AKI. The play mechanics are far superior. Yukes and THQ add mode after mode to wow you, taking pressure off of its slagging gameplay. People complain less and less because Yukes makes it 'a little less shitty' year after year, never quite understanding.

    Yukes and THQ are media puppeteers. It is funny, though.

    Originally posted by blohtoop
    Aki's involvement has me and my PS2 ...
    Still sounds weird to me.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  6. I just beat it in story mode tonight. Only problem is that there isn't enough moves for the characters. That is disappointing. Also there is no drag command where you can drag them across the ring into better position. The body part damage seems non existant also. The characters don't sell the leg or arm when I work on them even though it says the energy is going down. The computer is really cheap also. Their blaze bar goes up like 3 times as fast as mine and they seem to counter or win grapples alot when I'm getting close to a full blaze bar, so then it takes my bar all the way back down in like 3 or 4 hits. Hopefully these things will be fixed in the sequel.

  7. I whooped Chuxs ass.

    But, I still don't own my own copy.

  8. Where do I get an online combo list?

    I don't feel like buying ANYTHING that is made by Prima, so buying the strat guide is outta the question.

  9. Anyone?

  10. I've yet to find one. If I find one, I'll send it along.
    matthewgood fan
    lupin III fan

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