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Thread: Gunbird 2!

  1. Whoo! I finally got my extend in 1-4. Sure, it was when I beat the boss, but hey.

    http://www.geocities.com/triple_lei/...iestextend.zip

    Sticks VS Pads: Unless I'm playing at the arcade (so the stick has an unmovable base), I like playing with the standard DC pad. There is some stuff I can do better with one than the other (tapping with sticks; moving up with pads), but I like them both.

  2. I've been reading through the thread... what's this about Original 1 and 2 limiting player movement? Does this mean that I should turn my TV sideways, if it can handle that?

    Why O why can't I seem to get past the 1-4 2nd form? Bern D's idea about the first form seems great (unless someone can explain a good way of dodging the main gun *and* the spinning gun thingies)... but the 2nd form puts me to shame. I zap his legs once, twice if I have enough juice, but then he fires his sweeping shot... sometimes I can dodge, but holy cow, the sweeping shot that comes after that, the continuous one, it *always* gets me. When his legs are gone, he starts in on the "layered" sort of shot, sort of a ring, with holes in it; Rarely do I survive that; is there a better way? Just right-left-right-left life mad... or what?
    I can probably handle the attack after that.
    ?Any advice?
    So, what's the minimum number on chaining before we can post that, too? Does that have to be in a game with the high score as well?
    Your llamas will be calm under most circumstances. Grouse flying up from under the feet will unglue the calmest llama

    Post-college, pumpkin-defenestrating, tricycle racing angst. Whoosh.

  3. So, do you just not use Tavia's close attack very much, then? Also, doesn't the fact that Tavia's strength is her shot, and that it doesn't have a homing componenent, make getting higher scores more difficult? Or is it just a matter of planning?
    Having to sit in front of an enemy and blast him/them, especially the larger machines, seems to take up too much time for Tavia to go and nab an optimal # of coins and gems. For instance: The gemhead on Japan stage; at any level higher than 1-1, isn't it pretty difficult to get all the gems if the character has no homing shot and no bomb is used?
    I use the punch mainly to take out a few of the larger enemies quickly, when I need them out of the way so things get too complicated. However I try to save almost all of my energy until the stage 4 boss so I have a full meter (takes out the first form quickly).

    Taking out larger enemies quickly (other than with her punch) is usually then a matter of getting in close quickly. I don't like the homing/spread type shot characters because while they have a wider reach, up close they're weaker. I prefer to kind of be all over the screen and go from enemy to enemy. Her strong shot is really an asset in taking out large enemies/boss parts as well. Regarding coin collecting with Tavia- see my coin chain ranking. It's possible.

    I've been reading through the thread... what's this about Original 1 and 2 limiting player movement? Does this mean that I should turn my TV sideways, if it can handle that?
    Playing in TATE (tv on it's side) mode is really the only way to play. Many patterns are easier to navigate, and there are some things that are close to impossible in the other modes. Example: Collecting all four of the coins from the front of that one boss is damn near impossible in any mode other than TATE.


    Why O why can't I seem to get past the 1-4 2nd form? Bern D's idea about the first form seems great (unless someone can explain a good way of dodging the main gun *and* the spinning gun thingies)... but the 2nd form puts me to shame. I zap his legs once, twice if I have enough juice, but then he fires his sweeping shot... sometimes I can dodge, but holy cow, the sweeping shot that comes after that, the continuous one, it *always* gets me. When his legs are gone, he starts in on the "layered" sort of shot, sort of a ring, with holes in it; Rarely do I survive that; is there a better way? Just right-left-right-left life mad... or what?
    I can probably handle the attack after that.
    ?Any advice?
    So, what's the minimum number on chaining before we can post that, too? Does that have to be in a game with the high score as well?
    I can only give you tips on how I beat the boss with Tavia, but hopefully some of it can carry over. First thing I do is make sure my meter is maxed out (or damn close) as I get to the 1-4 boss. Then (thanks to Mode7 for this next part) as the boss comes down, get right up between those four turrets. If you're too far down they'll fire though, and that's it for you. Wait until he opens up, then release your super attack (hold the fire button down until your character's powered up). With Tavia, a full meter will finish off the first form and it's on to the second.

    I usually punch the legs then, even though it's pretty weak since I just used up all the energy. The two patterns I see as troublesome in the second form are as follows:

    Wavy yellow shot: You just need to get right betweem the two rows of bullets and move with it. It's hard as hell at first, but with (admittedly) a lot of practice you should survive it consistently no problem.

    Orange sweeping circular shot that moves from left to right (great description I know): This one is tough as well. On a good day I can weave back and forth around it for a bit, then tap either left or right until it passes. You need to be really fast though, and I'm not sure how slower characters would need to handle it.

    Damn that was a long post.

  4. Morrigan boss 4 strategy.

    1. Close range attack on the 4 turrets immediately. Don't hit the "caps" on the sides.
    2. Go to the bottom of the screen, center and dodge the shots. Simple small left and right movements. Try to stay centered.
    3. When it starts shooting the "line" shots at you, move slowly to the right or left, destroy the cap.
    4. This is where there is a moment of calm. Go right up to the center target and hit it with a close range attack. This should also knock out the side turret. Retreat, dodge any remaining bullets.

    Part 2:

    1. Hit it with one close range attack. Move to bottom of screen, focus on its talons, dodge first clump o' bullets attack.
    2. Maintain focus on the center of the bird, while dodging second attack (simple back and forth dodging). It should move onto its "second form" before its flutter bullet attack.
    3. Dodge the next attacks ("thanks for the help," I know) and when it turns around, you should have the bar filled up enough to move in and hit it with two close range attacks. Retreat to the bottom and make a few dodges, it blows up.

  5. 497,200 - wEEman33 / Aine 1-5

    I hope my lack of posting in the last few months hasn't insinuated that I've given up Gunbird 2, because rest assured, I'm still plugging away. After being stuck on the 1-4 boss for about a month, I finally had a breakthrough today. I managed to reap the rewards of all three gemheads in the rotating levels, and obtain a moderate amount of coin chaining, including a personal best of 10. (Go ahead and laugh at my inferiority, but I'm still proud of my feat ) Thanks to Rob's tips, I only lost one life on the 1-4 boss, and I actually made it about halfway through 1-5 before succumbing to a stray bullet.

    It feels good to be back in the top 10 again.

  6. 462,500 1-4 Morrigan

    just a nudge.
    Your llamas will be calm under most circumstances. Grouse flying up from under the feet will unglue the calmest llama

    Post-college, pumpkin-defenestrating, tricycle racing angst. Whoosh.

  7. i finally made it to stage 4.

    386,000 - basemies / Marion 1-4

  8. Originally posted by wEEman33
    497,200 - wEEman33 / Aine 1-5
    One question: HOW?
    Alucard, I understand.
    Morrigan, I understand.
    Tavia, I understand.
    Tavia, I understand.

    But AINE? HOW?
    Next you'll tell me that Hei-Cob is secretly the best charachter in the game...

  9. Originally posted by Green Tengu
    But AINE? HOW?
    According to the Gamest and Arcadia high score archives,
    the best scores can be achieved with Aine. Because he is
    the fastest character in the game, Aine can grab 2000-point
    coins quickly, even if he's far away from them or if
    they're clumpled tightly. The timing is less forgiving with
    the slower characters.

    Aine's weak, narrow shot makes it difficult to leech from
    enemies in order to fill the Level Gauge, though. I'm
    unable to understand how Aine experts can survive.

  10. Originally posted by Bern-D
    Aine's weak, narrow shot makes it difficult to leech from
    enemies in order to fill the Level Gauge, though. I'm
    unable to understand how Aine experts can survive.
    This is why I am asking. I understand his speed, but he has some of the weakest shots in the game. Ergo, I wonder how anyone lives that long.

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