This thread is making my head hurt. Too...much...math...involved...in discussion..
*drops unconcious*
Nope... it was in one of thier Star Trek games... I don't remember which one. He said he didn't put any signature/watermark (or whatever it is) in the meshes... he wasn't alone either. An entire sci-fi art board got ripped.
o_O
its hard to, unless he had sent a cd with the 3d files or renders of them to the US copyright offices before they did anything with them its really hardOriginally posted by Lhadatt
I hope he's sued them for that...
i had an ex teacher steal some models and other things of mine
i think the biggest problem is actually getting your stuff seen
now because of "trade" schools who pump out people who have never touched a pc in 8 months and now tell them theyre professional programmers or 3d artists or what ever its hard to get your stuff seen
i can tell you from the one studio i worked at i mean it was a small studio and i had only heard about it cause some one i went to school with applied there too, and they would get a ton of videos each week and 90% of them got put into a pile and never looked at again, some times on days when we werent busy wed watch a few during lunch but thats about it, i can only imagine how many videos a place like Pixar, ILM, Nintendo, Capcom, any well known studio must get, so thats the hardest part, getting your stuff seen theres just such a flood of people looking for these jobs now (again i blaime it on the trade schools pumping out people every 6 - 8 months instead of people going to a 4 year school) so if yours is 1 in a pile of a 100 where 5 of those will get watched the odds are against you even getting seen
it sucks but its what i love to do so ill keep at it till something comes along
I dont know how it is with programming at all just sharing my thoughts and experiences with the art side of things
Ive had a couple almosts and the majority of those times, it would come down to me and one other person and they would like my stuff better but the other person would have more experience so theyd go with them
which is easily one of the most frustrating things in the world
hearing yeah we like your work alot better, but this guy has 3 years experience so well hire him
its like UGH evil catch 22 UGH
Well, get with some guys who are working on some mods, design maps, characters and animation procedures. It'd be the easier thing to do. Capcom isn't going to come without them knowing good an well who Johnpv is. American studios are everywhere, not just the west coast. Metroid was made deep in the heart of Texas this time (as wierd as that sounds) as is iD software and ISA (dur.. Ion Storm Austin) among others. If you're in to computer hardare (THAT's HARD SHIT THERE) then a town like Houston or Austin would be a good one to be in I'd imagine :/
o_O
PV:
It's about the same on the programming side of things, I'd imagine. IT in general is like that right now. Too many people, not enough jobs. People will realize this at about the time IT recovers from whatever it is that has spooked people into not hiring.
A good option, apart from getting a masters degree, is to form a small company, release some low-key games and use that as your launchpad into something bigger. At least you'll be able to claim experience in working with a company situation.
Lhaddat: Have you seen those commercials from NIT that say "due to a severe shortage of IT Professionals demand for men and women to fill these jobs has never been higher..."?
I almost blew Dr. Pepper out of my nose when I first heard that.
o_O
Aye, my brother-in-law graduated MIS from the Bauer School of Business at UH and he's not IT here at Phonoscope (yeah - he helped me land my job :/ )
ºTracer
o_O
this i knowOriginally posted by TracerBullet
Well, get with some guys who are working on some mods, design maps, characters and animation procedures. It'd be the easier thing to do. Capcom isn't going to come without them knowing good an well who Johnpv is. American studios are everywhere, not just the west coast. Metroid was made deep in the heart of Texas this time (as wierd as that sounds) as is iD software and ISA (dur.. Ion Storm Austin) among others. If you're in to computer hardare (THAT's HARD SHIT THERE) then a town like Houston or Austin would be a good one to be in I'd imagine :/
why im heading up a small team right now that were going to try and make our own mod on a game, part of the problem is is getting everyone together and all the tools together
right now it looks like were going to head in either Half Life or Unreal Tournament 2K3 it all rests on the main programmer though, as it is weither or not he can program an exporter/importer program for Half life (we want to use Half Life since the SDK is free for it and can do a full game using its SDK and engine instead) but UT2003 comes with a maya exporter/importer so it looks like well have to go with that
And yeah theres a shit load of Developers in Texas right now
why i have no freaking clue, wish i did though *LOL*
I dont know ive been hearing somethings that because of something bloomberg i think has done theres rumors that alot more studios of all sorts are going to be moving to NYC (which i really hope)
Makes sense to me, Cali is such an expensive place to live and do buisness and since most 3d work is done for advertising and NYC is the advertising center of the world youd think theyd want to be in NYC
but it is hard
why im trying to get this game stuff going with some people, i figure if we can get something going we can get our names known some how
its just hard when everyone is working 40 hours a week or more and to get them to put into this for free you know
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