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Thread: Biggest disapointments of 2002?

  1. Originally posted by skullkid
    The biggest dissapointment this year was you guys, with your
    misguided opinions and repetitive post
    Them's fightin' words...

  2. JSRF: Totally killed the pace and action of the game. I didn't mind simplifying the graffitti, but taking out the timer and the enemies was just downright retarded.

    Mario Sunshine: Astoundingly Mediocre, added nothing to the genre, fell short of Mario 64, and bored the crap out of me.

  3. Adding to the stack:

    Super Monkey Ball 2 - Most of the puzzles were overdesigned to the point of sheer lunacy, completely ignoring the skill-based inspiration of the first game. And the new multiplayer games were...broken.

    Eternal Darkness - The much-lauded Insanity Effects added nothing to the gameplay. Good story, but that was it.

    JSRF - No time limits + no analog graffitti = no thanks.

    I don't know what you guys expected from the REmake.....it was a REMAKE. I bought my Gamecube for this game. Capcom could have made it an exact, shot-for-shot replica of the original and it would still have been brilliant, but they went and added stuff that they didn't have to - that's fanservice. The original is still the best in the series, even more so with the upgraded graphics. After Prime, my favorite game this year.

    Satoshi Kon: 1963-2010

  4. Mario Sunshine and Devil May Cry, I guess.

  5. #35
    PS2 Jojo's Bizarre Adventure.
    Dear Capcom: the solution to gaining better software sales doesn't lie so much in sucking Nintendo's cock and having them pay for exclusivity as much as it does ensuring that the games you actually do make are playable. I never thought it'd be so bad. I'd probably be saying a lot of the same things about Auto Modellista had I purchased it.

    Luckily that's been about it for disappointments this year, barring a delay/cancellation of BM7th while Konami makes 4 more Pop'N titles.

  6. I'm sad to see people being dissapointed in DMC. Its not a perfect game, but the good parts overweight the bad.

  7. I also imported Jojo......

  8. Castlevania: Harmony of Dissonance - While not a bad game at all, it was disappointing. Circle of the Moon had a better challenge and overall better design. HoD's castle layout was confusing, lacked flow, and had easy bosses (SotN was easily more difficult). Still a decent game, but not the masterpiece I was expecting from the SotN team.

    Devil May Cry - Not a 2002 release, but I managed to find time with it. I was underwhelmed when I played it last year and now that I'm actually trying to beat it, the camera doesn't work at all with its action control schemes... RE controls are better suited for DMC's cinema-style cameras. Hopefully it gets much better but right now it's a "meh" to me...
    Name: Rock
    Town: Arcadia

  9. Gunrgave and Porject Minerva- I actually imported these 2 turds.

  10. Easily a topic I identify with...

    Sakura Taisen 4 - thanks Sega, for screwing your fans in order to make your bucks. It's funny cuz I have inside scoop on Red too, and they were not particularly thrilled with how Sega gave them 1/3 of the normal budget and forced them to make the game in 6 months. So Red's rep got screwed, the fans got screwed, Sega milked the fans... but for what? In the long run Sega will be screwed. The game sucks, and only the last 15 minutes of the game had any value. Way to kill my favorite series.

    Grandia Xtreme - I don't know if it has anything to do with Enix, but GameArts has definitely fallen a lot since they were bought up. Grandia Xtreme was a game I was excited for since Grandia is my favorite game of all time. I spent $80 on the import Grandia II just so I could play it the very day it came out, and I beat it 4 days later. It was fun... dumbed down... only half the game Grandia was... but still enjoyable. Along comes this trash which literally took out everything that made the Grandia's good. Instead we get a game that forces you to fight and to fight and to fight. No need for story! No need for character development! No need for new locales! Yes the Grandia battle system is fun, and is the most complex of all console RPG systems. But it alone does not a game make. Grandia Xtreme plays out like a sick joke.

    Castlevania Harmony of Dissonance - what can I say. I absolutely hate this game. The fact that people can defend this gets on my nerves. Would people even care if the main character didn't carry a whip and had the name "Castlevania" plastered on it? I mean, it's got about as much gameplay as the Snail Maze that came with the Sega Master System. But it's worse because people all praise HoD to high heaven. "Yeah, we like games where the enemies all die in one hit, and where we will never die. Oh don't forget grafix are all that matter!" At least the snail maze doesn't pretend like it's anything else. I'm not knocking the exploration factor in HoD. I like that aspect of it. But the enemies could have not existed considering how useless they are. And that would have been way preferable. I mean honestly... think about it from a game design point of view. Anyone could make a maze game with filler enemies. Slap a CV/Konami brand name over it and the crowd goes wild. Tsk tsk.

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