Yes. Some 16 bit games that impress me graphically still are:
Alien Syndrome (arcade & X68000)- Very detailed and gruesome boss aliens that splat nicely when killed, good animation, and detailed backgrounds. It is hard to believe that this is an '87 game from just watching it.
Power Drift (runs on Sega arcade hardware with three 68000's)- You've got to see the game in motion. No picture does it justice. For a game with 2D scaling sprites, it sure feels 3D.
Space Harrier (Sega, dual 68000)- The artwork is outstanding and the sprites look good even up close.
MUSHA - Insane amounts of parallax in some stages. The one part where the floor's tiles fall out from below you is a jaw dropper. Great enemy designs.
Streets of Rage 2 - Gives Final Fight CD a run for its money in this department.
Space Megaforce - There's the mode 7 effects (Stage 2 uses them heavily), the "liquified" backgrounds, and the cool way the first boss fades in. The artwork is your usual good Compile stuff.
Axelay - Good artwork coupled with some nice SFX. If it were released as an arcade game at the time, it would not really have looked out of place there.
Pretty much all the Capcom CPS/CPSII games still look great, especially 19XX, Giga Wing, Forgotten Worlds, and Alien vs. Predator. A vs. P has some cinemas that leave your jaw on the floor, and the ingame graphics are no slouch either.
There are too many Neo-Geo games to name here, but I think even NAM-1975 and more than a few earlier titles still look great.
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
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