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Thread: Is Panzer Dragoon Orta EVER coming to Game Cube or PS2? (Even if it takes a while)

  1. Well, I'm little bit late in this thread, and what I think, is pretty much what was said before. Cube is great system, it got power, and it not afraid to show it(Prime and Rogue Leader are examples). And if Smilebit would want to port Orta to Cube, it would be possible. Maybe with some graphical loss, but it could be done.

    As for HALO 2, it still little bit too early to judge the game. Maybe we should wait till it come out, before making the decision if its dissapointing or not

  2. Yeah, I've got all three systems too. I like all of em. But I do think it's obvious to anyone who compares everything on all of em, that the GC runs things a little better and looks a little nicer. I personally wouldn't care less if the GC was no more powerful than the Dreamcast, doesn't make a difference to me, I like Nintendo for different reasons. PDO, at least the demo, looks like your basic "designed for XBox" game. It looks good, but has hardly any realtime lightsourcing and the environments are low poly. It would probably be an easy port to the GC with some added lightsourcing on the weapon fire. And as for games on GC which look better than XBox's best, in my opinion, Rouge Leader, Star Fox, and MP are way ahead of anything on the XBox. They all have a lot of lightsourcing and high texture integrity. Those are two areas where the XBox doesn't perform really well, especially lightsourcing. Thats why I said "GCN > XBox in terms of cpu power(mainly the light-sourcing thing)". But I'm not ragging the Box so don't get pissed at me for making my observations. Some people on this thread gave their opinion that they don't think a port is possible, and I gave my opinion that I think it's easily possible. Some more recent comparisons I've made of how the sytems compare are Lord of the Rings: The Two Towers and Nightfire. LOTR runs around 30fps on both the PS2 and XBox, with slowdown(and quite a bit of depth-cueing on the Box, thats where objects in the distance fog over) and it runs mostly 60fps with slowdown on the Cube, and looks way nicer. Nightfire looks about the same on the Box and the Cube, but the driving sequences run at 30fps with massive slowdown on the Box and 60fps with massive slowdown on the Cube. I'm not saying the Cube is better than the Box(although to me it is), I'm just saying that, powerwise, the Cube can do at least as much as the Box. Now let me don my flame-retardant suit. By the way, I reserved PDO last week. Can't wait.

  3. Whats with you and your obsession with Frame rates?

  4. Yeah, but point to one Xbox game that makes it "obvious" it is more powerful than the Gamecube.
    DOA3?

  5. Originally posted by Despair
    Whats with you and your obsession with Frame rates?
    Frame rates are one way of measuring cpu power.

  6. . But I do think it's obvious to anyone who compares everything on all of em, that the GC runs things a little better and looks a little nicer.
    It's nice that the Gamecube games look nicer to you and all, but I have yet to notice the GC run things "better" or "look a little nicer". NFL2K3 and NBA2K3 look better on the Xbox (IMO). I used those two games as examples because VC isn't too shoddy about their sports ports. Tell me, how does the GC version of Wreckless look compared to the Xbox version?

    Dreamcast, doesn't make a difference to me, I like Nintendo for different reasons. PDO, at least the demo, looks like your basic "designed for XBox" game. It looks good, but has hardly any realtime lightsourcing and the environments are low poly..
    So Dead or Alive 3, HOTD3 and PDO are all "low poly"?
    Hmm, those are some of the best low poly graphics I've seen then.

  7. Originally posted by MajinRyu
    But that wasn't the point of posting the picture, is that if you see the case says Only on XBox I think that kills any possibility’s of the game been ported to other systems.
    Resident Evil 2 was also "only on N64"

  8. Originally posted by Kinopio
    Resident Evil 2 was also "only on N64"
    Yea but we are not talking about N64 here, until now no Xbox game with the Only on XBoxtag has come out in other system

  9. Originally posted by kbuchanan
    Yeah, I've got all three systems too. I like all of em. But I do think it's obvious to anyone who compares everything on all of em, that the GC runs things a little better and looks a little nicer. I personally wouldn't care less if the GC was no more powerful than the Dreamcast, doesn't make a difference to me, I like Nintendo for different reasons. PDO, at least the demo, looks like your basic "designed for XBox" game. It looks good, but has hardly any realtime lightsourcing and the environments are low poly. It would probably be an easy port to the GC with some added lightsourcing on the weapon fire. And as for games on GC which look better than XBox's best, in my opinion, Rouge Leader, Star Fox, and MP are way ahead of anything on the XBox. They all have a lot of lightsourcing and high texture integrity. Those are two areas where the XBox doesn't perform really well, especially lightsourcing. Thats why I said "GCN > XBox in terms of cpu power(mainly the light-sourcing thing)". But I'm not ragging the Box so don't get pissed at me for making my observations. Some people on this thread gave their opinion that they don't think a port is possible, and I gave my opinion that I think it's easily possible. Some more recent comparisons I've made of how the sytems compare are Lord of the Rings: The Two Towers and Nightfire. LOTR runs around 30fps on both the PS2 and XBox, with slowdown(and quite a bit of depth-cueing on the Box, thats where objects in the distance fog over) and it runs mostly 60fps with slowdown on the Cube, and looks way nicer. Nightfire looks about the same on the Box and the Cube, but the driving sequences run at 30fps with massive slowdown on the Box and 60fps with massive slowdown on the Cube. I'm not saying the Cube is better than the Box(although to me it is), I'm just saying that, powerwise, the Cube can do at least as much as the Box. Now let me don my flame-retardant suit. By the way, I reserved PDO last week. Can't wait.
    I don't know, kbuchanan. I'd trust someone whose actually played the full game more than someone just speculating. Plus, those games you mentioned were mere ports, and ports don't prove anything (especially EA ports, as both games are). Give me games designed specifically for the hardware, and then we'll talk.

    Den, thanks so much for those impressions. I'm in utter hell waiting for this game. It's probably my most wanted game ever, as well as my most favorite series. I hope this isn't the end for Lagi and his quest.

  10. I've yet to see a game with such great looking effects as Mario Sunshine, Metroid Prime and Waverace Blue Storm except maybe Baldur's Gate.

    I think I remember a developer saying the GC could do water effects best of the 3 systems or something so I don't see the X-Box is being used to specialize in any of the stuff the GC does yet. Although I do think it is fully capable of it. I've only seen the commercial for Orta so maybe it does kick everything's ass graphically.

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