Originally posted by kbuchanan
Yeah, I've got all three systems too. I like all of em. But I do think it's obvious to anyone who compares everything on all of em, that the GC runs things a little better and looks a little nicer. I personally wouldn't care less if the GC was no more powerful than the Dreamcast, doesn't make a difference to me, I like Nintendo for different reasons. PDO, at least the demo, looks like your basic "designed for XBox" game. It looks good, but has hardly any realtime lightsourcing and the environments are low poly. It would probably be an easy port to the GC with some added lightsourcing on the weapon fire. And as for games on GC which look better than XBox's best, in my opinion, Rouge Leader, Star Fox, and MP are way ahead of anything on the XBox. They all have a lot of lightsourcing and high texture integrity. Those are two areas where the XBox doesn't perform really well, especially lightsourcing. Thats why I said "GCN > XBox in terms of cpu power(mainly the light-sourcing thing)". But I'm not ragging the Box so don't get pissed at me for making my observations. Some people on this thread gave their opinion that they don't think a port is possible, and I gave my opinion that I think it's easily possible. Some more recent comparisons I've made of how the sytems compare are Lord of the Rings: The Two Towers and Nightfire. LOTR runs around 30fps on both the PS2 and XBox, with slowdown(and quite a bit of depth-cueing on the Box, thats where objects in the distance fog over) and it runs mostly 60fps with slowdown on the Cube, and looks way nicer. Nightfire looks about the same on the Box and the Cube, but the driving sequences run at 30fps with massive slowdown on the Box and 60fps with massive slowdown on the Cube. I'm not saying the Cube is better than the Box(although to me it is), I'm just saying that, powerwise, the Cube can do at least as much as the Box. Now let me don my flame-retardant suit. By the way, I reserved PDO last week. Can't wait.
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