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Thread: New GBA Castlevania in May?

  1. Originally posted by Satsuki
    I played Hard mode on HoD o_O
    it was..........harder. =/

    yeah! New Castlevania!!!!! *waves flag*
    Time to drag out the old floodlight......
    Now let's hope we get another guy-that-looks-like-girl gray haired hottie
    Yeah but even on hard mode it was too easy, especially Dracula. The graphics on HoD were damn impressive but it lacked the same darker ambiance of CotM. With the backlit GBA hitting store shelves soon I hope they go with the darker more sinister look of CotM. I for one am glad to see an new Castlevania for the GBA, which mind you is also an excellent platform for old school 2D action, although it does feel as though they may be rushing the franchise a little.

  2. It seems like they're milking the Metroidvania gameplay a bit much. I would think it wouldn't be that difficult to just change the layout of the castle, the enemies and the main character; seems almost cop-outish at this point. I dunno.

    It's not like I think the games are bad. But they should throw a Simon's Quest-ish game in there to mix things up. They can use the same art style they've been using on the other gba games and it'd be classic.

    --Scourge .

  3. Originally posted by thray-walsh
    The difficulty/balance problems in HoD are also present in SOTN... I tend to think that Igarashi just doesn't like hard games, and personally, I would Love for his future CV titles to be tougher, but it's not a requirement for me to enjoy them.
    "Blah blah blah it's to easy..blah blah its not on a real system...blah blah blah I can't see it...blah blah blah the balance isn't good...blah blah blah it's not a real 'vania game cause of the rpg elements...blah blah blah my penis hurts..."

    QUIT WHINING!!!


  4. Originally posted by Scourge
    It seems like they're milking the Metroidvania gameplay a bit much. I would think it wouldn't be that difficult to just change the layout of the castle, the enemies and the main character; seems almost cop-outish at this point. I dunno.

    It's not like I think the games are bad. But they should throw a Simon's Quest-ish game in there to mix things up. They can use the same art style they've been using on the other gba games and it'd be classic.

    --Scourge .
    Strangly enough Simons Quest is generally viewed as the worst in the series, which is why they haven't tried is since. I could only assume that the different style of Simons Quest was too much for people to take on at once. I mean you have a great game and you scrap the whole design to make a sequel that's so drastically different from the original that people feel as though you made a game and just plastered a familliar face on it. If they were to to release a similar title now, however, it may be better recieved given the current form the Castlevania's have taken. Still it could also fail for the simple fact that current games in the series are filled with a canstant barrage of action, and a Simons Quest'esque game would play at a much slower pace.

    P.S. Simons Quest was the best of the 8 bit trio.

  5. #35
    ShineAqua, you need to reduce the size of your sig immediately.

  6. I want an old-school style Castlevania game... or a compilation disc of all the Castlevania games ever made (pre-PSX at least) with the choice between original graphics/difficulty or updated versions.
    Yeah.
    No more SotN style CV games.
    I've had my fill.
    - Kabuki

  7. A new Simon's Quest-style game would kick serious ass. We've had three straight (2D) games full of clear-the-castle gameplay...a little more room to move around in and a bit more variet in environments would be nice. Of course, I'm just excited because I played Zelda 2 for the first time recently, and a new free-roaming (unenclosed) platformer would be pretty nice about now. IGA could even keep his RPG stat-building for less-skilled players, and perhaps add a character (selectable from the start) that would play more like traditional Castlevania characters...without making the game boring of course (hello, Richter!).

  8. Konami wanted to make a 2D CV for PS2,and Sony would have none of that 2D nonsense, so they moved it to GBA and made a 3D one on PS2.

  9. #39
    Originally posted by jiji
    A new Simon's Quest-style game would kick serious ass.
    Truer words have never been spoken... or typed.

  10. A new Simon's Quest type of CV, with some real defined level structure like the older CV titles, Dracula-X calibur gameplay, and NO EXPERIENCE SYSTEM, could be something really fucking decent.

    I wasn't bitching about the exploration-based Castlevanias for the sake of bitching. I want Konami to take the best of the traditional Castlevanias, combine it with the best of the exploration based ones, to actually push the series further foward.

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