Actually, Sonic Adventure 2 sold quite well on the DC, Nigel.
Originally posted by Yoshi
Yep. I'd hate to only sell the couple of copies that Madden or Sonic sold on Genesis.![]()
Sorry, but sales from 10 years ago don't count. Sonic had to be put on the GC to get any real sales numbers in this century.
Actually, Sonic Adventure 2 sold quite well on the DC, Nigel.
matthewgood fan
lupin III fan
I'm guessing any football or basketball game that doesn't say "Sega" on the cover would sell pretty well...
I think the only criteria is that it has to be
1) Mindless
2) Look good
That just about sums up all the popular games I can think of.
As I said before, I think only the THPS series deserves its praise. Some of the "real 3d platformers" can learn a thing or two from its level design.
1. Explosions
2. Downgraded Gameplay
3. Downgraded gameplay power put into enhancing graphics
4. Hype.
That's the easy way to get a decent seller, for the most part. Here's the best way:
1. Have it fresh, do something and do it well.
2. The gameplay has to have an element of challenge without frustration
3. Graphics have to be standards, minimum.
4. A strong story can, in itself, sell a game well. It makes people want to persist further into a game. The original RE was dripping with this, DRIPPINGLY DRIPPINGNESS!!! Although RE was a decent game for its time.
BTW, alot of Sega jokes in here. hehe
Originally Posted by rezo
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