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Thread: most disappointing game purchase...

  1. Originally posted by Chibi Nappa
    Maximo had:

    *Great level design
    *Actual enemies populating the levels
    *Great control
    *Great combat
    *Great graphics
    *Long levels that actually had a point
    *Fun!

    Mario 64 had:

    *Short boring levels
    *Maybe one or two goombas somewhere in the level that you could just walk around anyway
    *Controll so annoying it was a challenge to mearly walk in a straight line


    I'll never, ever understand how the world can have so much love for the crappy playing game that killed the old fun Mario we grew up with (64), and so much indifference or just plain hate for the great Mario game that followed it up, fixed every single flaw present in Mario 64, and made Mario fun again (Sunshine).

    And I'm even more puzzled how anybody can find anything wrong with Maximo outside of the cammera. And the cammera wasn't any worse than any other camera in any other 3D game and never hindered play.
    I didn't have any issues AT ALL with the controls or camera in M64. I wish I could say the same for Maximo. The controls were very basic, not nearly as many moves as you could make your character do in M64(which is a much older game). The camera was alot worse then most 3D games because you can't move it while you're moving. To me that is a cardinal sin. If it was one of the 1st 3D games ever it would be acceptable, but in todays gaming world it is inexcusable. It did have very nice graphics though. I agree with you on Sunshine being a great game but aren't the basic controls of Mario (sans the waterpack) exactly the same as 64? they also fucked the camera up in Sunshine really badly. I don't have a problem with controlling the camera myself but it should stay where I place it and not move on its own after that. The perfect example(by far not the only one) is in the pachinko section. You pan the camera out so you can see the whole area and when you're trying to land in a precise spot the camera decides to move left or right all on its own. That is the ONLY problem I had with Sunshine, otherwise it's a great game.but still not in the league of M64.

  2. The Bouncer
    Cannon Spike
    Maken X

    Basically, any game that has fantastic character designs, but traps them in a horrible game.

  3. Final Fantasy 9 was a pretty big dissapointment for me.

    I've tried on countless occasions to enjoy it, but right around the 15-20 hours mark I just have zero intrest to play anymore.

    The only FF game I haven't finished...

  4. Originally posted by Tain
    The hell? Could you elaborate?
    Sure, but I just want to warn you, this is where my 2d fanatism shines trough.
    I really thought that Mario64 was awesome when I first got it, I upgraded from 16bit straight to 64 and was really impressed by it first, but after a couple of days it really started to get boring. I just collected things, there where no sections where I kicked a shell and ran after it to get those extra lives like in SMW, in fact the whole stomp on enemies was almost gone. Sure, there where lots of enemies but it felt more like exploration most times. After the ultimate plattformer (for me of course) SMW2 I felt that Mario64 was just empty and robbed of that magical feeling. One of my main reasons for having such a passion for 2d games is that it often has great precision, Mario64 is definitely not unplayable but its not on the same level IMO.

    I have a harder time explaining whats wrong with Zelda, it just didn't klick with me. I finished it once and then started a new game to get all the spiders but got bored and never picked it up again, I sold it a some time ago and have never regretted it, they will have to pry my complete Zelda ALTP from my dead hands though. I didn't have fun with it, but I'm gonna give WW a chance since I had a pretty good time with it a month ago.

    But its strange, I haven't had a good time with a Nintendo game that has gone the 3d route, maybe its because I'm afraid of change in some ways and can't help to think about how much more I liked it when it was still 2d, but I feel like I gave the games a fair chance so no regrets. I have no problem with games like DMC, SH and Shenmue etc. Nedless to say I'm pretty worried about Metroid Prime.

    Yea some times I don't even know myself, I suck.

  5. So, I'm the only one who liked Torneko? (would've thought Rama, if anyone...) I liked Chocobo's Mysterious Dungeon as well...

    After playing and loving every U.S.-released Final Fantasy, I thought that for some reason I'd love Kingdom Hearts. I ended up giving it to a friend of mine after getting to the Little Mermaid level and losing any urge to play the game.

    Parappa the Rapper 2 was a sad follow-up to Um Jammer Lammy (some will disagree), Bust a Groove wasn't nearly as cool as "everyone" claimed, and I didn't really like Unison, though I don't really know what I was expecting.

  6. For me it was Valkyrie Profile. Started off nicely but I never really got an interest in it. =\

  7. Originally posted by J2dfanboy
    Sure, but I just want to warn you, this is where my 2d fanatism shines trough.
    I really thought that Mario64 was awesome when I first got it, I upgraded from 16bit straight to 64 and was really impressed by it first, but after a couple of days it really started to get boring. I just collected things, there where no sections where I kicked a shell and ran after it to get those extra lives like in SMW, in fact the whole stomp on enemies was almost gone. Sure, there where lots of enemies but it felt more like exploration most times. After the ultimate plattformer (for me of course) SMW2 I felt that Mario64 was just empty and robbed of that magical feeling. One of my main reasons for having such a passion for 2d games is that it often has great precision, Mario64 is definitely not unplayable but its not on the same level IMO.
    I agree with this so completely. Mario64 is no fun for me, while I love all the previous 2D incarnations. Zelda64 I like, but it feels like an entirely different animal from past games.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  8. I didn't like FFX too much, I guess I was at least hoping for a world map

  9. Final Fantasy VII - After spending many a joyful hour on Final Fantasy (NES), Final Fantasy II (SNES), & Final Fantasy III (SNES) I was expecting the end all of gaming in Final Fantasy VII. What I got was the most disappointing piece of sh*t I've come across to this day.

    Dark Saviour - After witnessing one of the best action/adventure/RPG's of all time in Landstalker, I was so looking forward to this game. While I still enjoyed it to an extent, I was very, very disappointed.

    Originally posted by J2dfanboy
    Sure, but I just want to warn you, this is where my 2d fanatism shines trough.
    I really thought that Mario64 was awesome when I first got it, I upgraded from 16bit straight to 64 and was really impressed by it first, but after a couple of days it really started to get boring. I just collected things, there where no sections where I kicked a shell and ran after it to get those extra lives like in SMW, in fact the whole stomp on enemies was almost gone. Sure, there where lots of enemies but it felt more like exploration most times. After the ultimate plattformer (for me of course) SMW2 I felt that Mario64 was just empty and robbed of that magical feeling. One of my main reasons for having such a passion for 2d games is that it often has great precision, Mario64 is definitely not unplayable but its not on the same level IMO.

    I have a harder time explaining whats wrong with Zelda, it just didn't klick with me. I finished it once and then started a new game to get all the spiders but got bored and never picked it up again, I sold it a some time ago and have never regretted it, they will have to pry my complete Zelda ALTP from my dead hands though. I didn't have fun with it, but I'm gonna give WW a chance since I had a pretty good time with it a month ago.

    But its strange, I haven't had a good time with a Nintendo game that has gone the 3d route, maybe its because I'm afraid of change in some ways and can't help to think about how much more I liked it when it was still 2d, but I feel like I gave the games a fair chance so no regrets. I have no problem with games like DMC, SH and Shenmue etc. Nedless to say I'm pretty worried about Metroid Prime.

    Yea some times I don't even know myself, I suck.
    While I wholeheartedly disagree with your distaste towards two of my favorite games, I must thank you for presenting your opinions in a well thought out post. There are many individuals here that are blinded by their own fanboyism & bias. At least you're willing to clearly express your opinions while accepting the opinions of others. Well done.

  10. Zelda: Majora's Mask - I was soooo hyped up for this one after having it sit in my library for over a year, waiting for me to finish OOT and get an expansion pack. However, when I finally got around to it a couple of weeks ago, disappointment set in big-time. At first I was amazed by the ambitious nature of the game, what with the game's Groundhog Day-style setup, but that soon became the game's biggest weakness for me. It's not fun to repeat errands in the OOT engine, and that soon becomes the main focus of the gameplay in Majora, what with how little time 56 minutes (72 hours of game time) really is. Plus I felt that the game quickly became too bogged-down in 3D platformer-style mechanics, and using the mask abilities over and over and over again got old *quick*. I really wanted to like this game because of its concept, but I can't even bring myself to boot it up again. While I felt that OOT was the logical extension of the series into a 3D environment, Majora just broke everything that was Zelda...it's a high-concept 3D platformer built on the OOT engine.

    Way of the Samurai - This is another game I wanted to love based on its concept, and I'm still wowed by its atmosphere, setting, and music. However, as a game, I feel that it's almost completely broken. The different situations all feel canned and don't offer much variation, and once you get into a fight scene in an area with a fixed camera, the engine just falls to pieces. The camera usually decides to fix on some random part of the scenery that leaves your character somewhere in the corner of the screen, and it's way too easy to get hung up on the scenery. I had such high hopes for it...but it's just not fun.

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