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Thread: Which genres were done better in the 32 bit era?

  1. Chibi, the 32-bit era was a transitional period for gaming. The industry was slowly moving away from 2D and starting to embrace 3D. A lot of trial and error occured in it, and a lot of genres saw a few cases of "one step forward, two steps back."
    matthewgood fan
    lupin III fan

  2. Originally posted by Jeremy
    Chibi, the 32-bit era was a transitional period for gaming.
    Exactly. That's why it was crap.

  3. #13
    I don't see how anyone can call an era with Zelda OT, Panzer Dragoon, NiGHTS, Super Mario 64, Castlevania: SOTN, Virtua Fighter, Paper Mario, Guardian Heroes, Virtua Cop, Xenogears, Daytona, Elemental Gearbolt, Valkyrie Profile, Tomb Raider, Resident Evil, Warhawk, Sin & Punishment, Medal of Honor, Dragon Force, F-Zero X, Dodonpachi, Burning Rangers, Twisted Metal 2, Kyuiin, Tenchu, Metal Gear Solid, Suikoden, Ridge Racer, Goldeneye, Wipeout, Strider 2, R-Type Delta, Sega Rally, Shinobi Legions, Vandal Hearts, Star Fox 64, Last Bronx, Thunder Force V, Final Fantasy Tactics, Radiant Silvergun, Shining Force 3, Vagrant Story, Jumping Flash, Megaman X4, Vampire Savior, etc. crap.

    And that's not including some of the best PC games ever made and classic compilations that weren't possible until 32-bit technology.

  4. Originally posted by Jeremy
    Chibi, the 32-bit era was a transitional period for gaming. The industry was slowly moving away from 2D and starting to embrace 3D. A lot of trial and error occured in it, and a lot of genres saw a few cases of "one step forward, two steps back."
    This is like an insult to Chibi's intelligence
    Buy Yakuza and Oblivion. Help yourself, help TNL.

  5. I don't see how anyone can call an era with Zelda OT, Panzer Dragoon, NiGHTS, ... etc. crap.
    You see, my beloved Eagles just got their heads handed to them in a most embarassing way. I'm a little ticked, and that #$*@'n 1-step-forwards-nine-steps-backwards 32 bit era is just so much fun to pick on....

  6. Originally posted by Chibi Nappa
    Ugh. I like to pretend that the 32 bit era didn't exist sometimes... It really didn't do much of anything terribly right. Ummmm... Drivers and lightgun shooters were better, but that's about it. Arcade ports were great, but I can't count that because for the most part they were ports of 16 bit games (Gunbird, SF Alpha, etc.).

    Ports or not, they really could'nt be displayed as they were in the arcades on the 16-bit consoles, but the SNES version of SFALpha was pretty close.

  7. Originally posted by gamevet
    Ports or not, they really could'nt be displayed as they were in the arcades on the 16-bit consoles, but the SNES version of SFALpha was pretty close.
    But they could be displayed properly on their orriginal 16 bit hardware (obviously). That makes them 16 bit games. They don't look like 32 bit games, they don't play like 32 bit games, they aren't designed as 32 bit games, and they run on 16 bit hardware. Regaurdless of what the home port runs on, they are still 16 bit games. Is Pac Man on the Xbox Namco Museum a 128 bit game (or whatever Xbox is)?.

    Originally posted by xS
    And for the purposes of this thread, 1995-2000 Neo Geo games should be included as part of the 32 bit era.
    Using the same logic I gave above, I have to make those 16 bit as well.

  8. Originally posted by Chibi Nappa
    But they could be displayed properly on their orriginal 16 bit hardware (obviously). That makes them 16 bit games. They don't look like 32 bit games, they don't play like 32 bit games, they aren't designed as 32 bit games, and they run on 16 bit hardware. Regaurdless of what the home port runs on, they are still 16 bit games. Is Pac Man on the Xbox Namco Museum a 128 bit game (or whatever Xbox is)?.

    I though this subject was about home console generations, not Arcade hardware. The NES was 8-bit, yet could'nt do justice to one of Nintendo's own games, with Donkey Kong only having 3 levels and missing sound clips.


    I defineatly agree about Neo-Geo not being part of the 32-bit generation though. It was called 24-bit and that was pushing it.

  9. Yep, racing games and shooters. I never liked racing games until Mode 7 and Virtua Racing for the Genesis. But the 32-bit racing games were truly fun to play as a genre, and that was a first for me.
    No gnus is good gnus.

  10. Originally posted by Chibi Nappa
    but I can't count that because for the most part they were ports of 16 bit games (Gunbird, SF Alpha, etc.).
    The CPS2 is 32 bit hardware. Of all the major arcade platforms, the only one that's actually 16 bit is the MVS.

    Just showing in the 1001st way that bits are irrelevant.

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