I'm not saying there aren't any domestic games worth owning, only that there are an assload of SS imports that I am interested in that have not/could never see the light of day here.Originally posted by 88mph
You are so fucking wrong.
this is trueOriginally posted by 88mph
You are so fucking wrong. Saturn had a few hot ass domestic games.
SFA
SFA2
SF COllection 1
Guardian Heroes
Panzer Dragoon
Panzer Dragoon Zwei
Panzer Dragoon Saga
Galactic Attack
Darius Gaiden
Sonic Jam
Super Puzzle Fighter II Turbo
Fighters Megamix
the list could go on but i dont feel like it
I'm not saying there aren't any domestic games worth owning, only that there are an assload of SS imports that I am interested in that have not/could never see the light of day here.Originally posted by 88mph
You are so fucking wrong.
Oh, hush.Originally posted by 88mph
You are so fucking wrong.There are truckloads of worthwhile games that didn't come out here. I'll admit there were a good load of domestic titles, but we still got screwed.
KOF'95 - The one perfect KOF port on Saturn.
KOF'96 - I'm sure a potential US publisher could go in and fix those glitches.
KOF'97
Kingdom Grandprix
Battle Garegga
Galaxy Force II - A choppy mess compared to the arcade, but still playable.
Gale Racer (Rad Mobile)
Layer Section II - Even if the PS rev is superior, Working Designs could've gone multisystem with RayStorm. (Too bad BernieStolar had to jinx everything!)
Shienryu (Geki-oh)
Soukyugurentai
Thunder Force V (the PlayStation version doesn't cut it)
Thunder Force Gold Packs 1 & 2
Darius II
X-Men vs. Street Fighter - The RAM cart was not that fucking costly. It added only about $20 at most to the game's price, and could be used with other titles.
All other Capcom 4M RAM games
And too many more to list them all... I'll stop here because it could take me all night.![]()
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
Actually, it says that the 32X did have a chance in the U.S. as the 16-bit market was viable here for at least another year. supposedly, it was selling pretty well to (much better at least, than it's given credit for). The reason the 32X died so quickly was because SOJ decided to discontinue all platforms and concentrate solely on the Saturn, thus killing any momentum the poor little add-on ever had.Originally posted by ferricide
what about the 32x in and of itself? beyond that, the idea that the saturn would be the "high end" console while mainstream gamers bought the 32x for that generation -- patently ridiculous. moronic.
but what was the 32x *good for* besides exploiting and dividing the audience? i didn't buy a 32x because i knew that the saturn was out in japan -- call me an educated consumer -- and i knew that there would be no good games for it forthcoming with sega of japan concentrating on the saturn. how come *SOA* didn't know that? i mean, please. the idea of splitting the market in half isn't exactly brilliant even if you believe it's viable -- and i don't -- since it will inevitably lead to diminished software sales to each of your two audiences.Originally posted by Melf
Actually, it says that the 32X did have a chance in the U.S. as the 16-bit market was viable here for at least another year. supposedly, it was selling pretty well to (much better at least, than it's given credit for). The reason the 32X died so quickly was because SOJ decided to discontinue all platforms and concentrate soley on the Saturn, thus killing any momentum the poor little add-on ever had.
personally i think the 32x was a really dumb idea on so many levels, and SOJ's only culpability was in letting SOA put the damn thing out in the first place. it caused SO many problems and offered so little reward, and by the time it got killed it was inevitable on a number of levels. ugh, ugh ugh 32x ugh! =)
i am not saying sega of japan isn't culpable for some bad decisions with the saturn in the USA, but sega of america was a completely clueless disaster through and through.
In my personal opinion, the 32X was a trainwreck waiting to happen. I think the final sales numbers for the 32X stood at around 400,000 users, which considering the dearth of games, seemed decent. Reading all the early information, I wasn't the slightest bit excited about it, and when all the third parties who promised support started dropping like flies, I knew it was only a matter of time.
www.classic-games.net updated every Monday, Wednesday, and Friday.
Considering that the Sega CD add-on only sold about 2 million units in the US, should have been a big enough clue, that the 32X was'nt going to fare much better and add to that the fact that the 3DO provided better graphics, sound and a larger library of titles.
Originally posted by Click_Stick
Put it this way: anything worth owning was never released here.![]()
um, how was it run like the japanese market? this thread -- well, later posts in it -- are about the cool japanese games we never saw here... imo, the saturn was run by sega of america first with the totally retarded "high-end" thing, and then later just the same style they'd used with the genesis and 32x -- what we bring over from japan we don't understand, what we get developed ourselves is mediocre and in general the whole thing was a focus-grouped (those big cases and the US pad were part of that legacy) mess.Originally posted by Melf
SOA has always been run by retards. That's a fact. However, I think SOJ and its evil ruler had more to do with Sega's fall than SOA did. They thought they could run the U.S. market the same as the Japanese market and they were dead wrong.
give me a good example of the japanese running the saturn as though it was "the same as the japanese market" and i'll consider buying your super loathing. hey, SOA didn't publish dragon force, or shin shinobi den, or rayearth, to mention a few cool first party games that were picked up by other publishers in the US... so i'm confused. enlighten me.
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