Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 24

Thread: Digital Art

  1. I think it's outstanding and would encourage you to experiment
    more.....I don't know how you did it....I do appreciate that
    it is wonderful

  2. To truely appreciate the work some one does in Poser, you need to try it yourself. It is not as easy as it looks and usually takes longer to create than a good inked drawing. I suck at Poser, and am not that big of a fan of poser creations, but what you just did had to take a long freakin' time.

    It turned out great (especially pic. #3).

  3. I had to type in my password four times....but patience prevailed
    ....

    I started a real drawing and was still half-way through two years
    later....it was intricate....and I had rubbed out some of the
    colours after a year and had to re-do them totally....but some
    detailed pen/pencil drawings can take much longer than a gfx
    rendition.....


  4. First off, Yagyuu, that's some nice work. Good job.

    However, saying that, I'll admit to being a 3D snob ... and I'm definitely not a fan of Poser. Granted the last version I used was like a long, long time ago and I never really learned it that much... But the fact remains, more mediocre 3d figure work comes out of Poser than any other program. Poser work tends to come out generic looking and there's still a lack of control over the work you can produce using Poser.

    As for the pen/pencil vs digital effort debate, like all artforms, a piece of work takes as long as you want it to take. A drawing can take a month if you insist on redrawing your lines 5 or 6 times and adding insane levels of detail. Likewise, a 3d model could take a similar time if you wanted to get textures absolutely perfect and the geometry to a photo realistic level.

  5. negitoro, what programs do you prefer for 3d modeling.
    Quote Originally Posted by Ex Ranza View Post
    Halverson had me totally convinced of Cybermorph's greatness, I'll tell you that much.

    Then I got a Jag, took it home, and something seemed... not right.

  6. I'm pretty conventional... 3D Studio Max or Maya most of the time.

  7. Cool, I want to get started on 3d animation/modeling and such and wanted to know what programs are out there. Thanks.
    Quote Originally Posted by Ex Ranza View Post
    Halverson had me totally convinced of Cybermorph's greatness, I'll tell you that much.

    Then I got a Jag, took it home, and something seemed... not right.

  8. It depends on what you want to do. Different 3D programs are strong in certain types of modelling and animation.

    3D Max and Maya are pretty standard. 3D Max is the declining standard for polygon work and Maya the versatile, up and coming standard. I've recently seen some really good work coming out of Lightwave and Houdini too.

  9. If you want to learn 3D I'd probably suggest trying a program like Blender or POV Ray.

    Personally I'm a Max guy and a fantastic way to learn is with gMax, the free version designed for fan mods.

    First and foremost there is NO rendering engine, so you can really only work on meshes and therefore there are no complex materials (such as raytraced etc).

    So basically you can't make any 'pretty pictures'. What's the point then? It does, however, have essentially Max's entire suite of mesh editing tools including MeshSmooth, with which you can do NURM modeling which is fantastic for organic shapes.

    Personally I like NURMs a lot more than NURBs but both have thier strong points.

    The fact of the matter is, the interface and controls to gMax are identical to that of 3DS Max, so you can easily jump from one to the other. So while you're creating 'prettier' pieces in Blender, you're learning an industry-standard 3D program with gMax.

    The biggest thing though, that you'll get from any program, is you'll learn how to think in 3D, how to navigate through 3D space (a lot trickier than it sounds) and you'll learn essentially the same techniques for creating models. It's just a question of learning each program's idiosyncrosies and ways to work more efficiently within that program.

  10. I'm not that familiar with Poser, but there does seem to be something a little generic about your models. The character modeling is very nice, and the hair effects are cool. I think it's the textures. I'm not trying to be a jerk here, but, they're really...not good. It looks like you just generated them with the program and adjusted some variables. Also, the masks look like a cop-out for unsatisfactory facial features, but, that's just an assumption.

    Otherwise, the anatomy and modeling are really quite excellent. I only have experience with Maya and RayDream, and doing stuff like you've done is a huge pain in the ass, especially once you start rigging skeletons in there (as I assume you've done).

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Games.com logo