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Thread: Official Metal Gear Solid 2: Substance thread

  1. it wouldn't take much resources. it doesn't take much to port something to GameCube, especially when you consider that they already have the engine running on the system.

  2. Well, MGS2 was built with the PS2 in mind. See how it turned out on Xbox (the more powerful system) for proof of how not-easily the engine is ported.

    And while I'm sure there are similarities between the Twin Snakes engine and the one used in MGS2, I'm nearly positive they aren't the same thing. That said, I don't think it'd be a huge undertaking to get MGS2 running on the Cube, but I do think it'd be more than porting, say, Ocarina of Time to the GC.

    I think the more telling sign is the fact that Konami sees fit to still sell MGS2: Substance for $40 on PS2 and $20 on Xbox, and the regular edition for $20 on PS2. If it was two years older, and out of print, then I think you might see it given away as a freebie (a la Zelda OoT).

    But hey, despite my lack of faith in it happening, I'd be all for it. Prove me wrong Silicon Knights!

  3. Quote Originally Posted by NoFace
    Well, MGS2 was built with the PS2 in mind. See how it turned out on Xbox (the more powerful system) for proof of how not-easily the engine is ported.
    Substance on xbox was cleraly a lazy port that Konami didn't care about. they didn't even bother releasing it in japan.

    Quote Originally Posted by NoFace
    And while I'm sure there are similarities between the Twin Snakes engine and the one used in MGS2, I'm nearly positive they aren't the same thing.
    from what i remember, it's pretty much a suped up version of the MGS2 engine.

  4. Konami has already charged full price for releasing the same game twice (3 if you count the xbox port). What's to stop them a third time?
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  5. well, like i said. aside from Kojima's input, and collecting publishing money (and whatever other money Nintendo gave them), Konami doesn't really have anything to do with this game. this game is all Nintendo's doing, im sure they're in charge of every last aspect of the game.

  6. I probably wouldn't have released it in Japan on the Xbox if I was Konami, either. The 45 dollars spent on localization would be three times as much as the number of copies it would have sold.

  7. Nintendo: You know that MGS game of yours we ported to our console?
    Konami: ...yeah?
    Nintendo: Well, we ported MGS2 to the same engine and are planning to give away a game you're still charging at least $20 for on PS2 and xbox.
    Konami: f**k you.

    It's still Konami's game and I seriously doubt Nintendo has the rights to MGS2 as well as 1. If they want to give it away for free, Nintendo would have to pay off Konami for it much like MS buying JSRF to release with the xbox and that's not something I can see Nintendo doing.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  8. Yea, I honestly don't think Twin Snakes is going to need any extra help selling well on the Gamecube.

    And I'm not just some crazy fanboy either...

    *tries to cover sig with hands*

  9. Quote Originally Posted by Ammadeau
    If they want to give it away for free, Nintendo would have to pay off Konami for it much like MS buying JSRF to release with the xbox and that's not something I can see Nintendo doing.
    man, you almost depress me at times.

    what the hell do you think Nintendo is doing right now? it's exactly like what Microsoft did with JSRF. no strings attached. Nintendo/Mircosoft payed for development, and Konami/Sega published and just made pure profits. that's probably not even including side money either.

  10. Magicbox is saying that Silicon Knights stated that MGS2 will not be ported.
    pwned by Ivan

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