Rygar for the PS2 has alot of destructable environments. I don't know how much you could say this affects the gameplay, but they sure are fun to destroy.
Crisis Zone does make pretty good use of destructible environments... you can blow chunks out of the pillars, shatter statues, wreck display cases in stores, trash computers, etc.Originally posted by Rob
Someone needs to play more light gun games! I've heard great things about Crisis Zone.
You get a few extra points for trashing objects... and the red barrels found in the game are helpful. In Garland Park, an armored enemy jumps off the roof of a truck... and lands right by a red barrel. Blow the barrel up and you off him instantly.
Unfortunately, you can't shoot a pillar and cause it to collapse on top of an enemy to crush him.
If Namco does a Crisis Zone 2, I'd like them to include the multi-weapon feature of Time Crisis 3... this would open up some nice possibilities like knocking out the supports from a bridge using an RPG and causing a tank to fall to its doom 4 stories below, toppling a pillar to crush bad guys, etc. Hell, Time Crisis II even has a part where you can collapse a platform and bring it down to crush enemies.
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
Rygar for the PS2 has alot of destructable environments. I don't know how much you could say this affects the gameplay, but they sure are fun to destroy.
Silent Bomber.
Yea, it kills me that I carry a shotgun around in RE and i still need a special key to open a old cracked wooden door. =/
The Zone of the Enders games have limited environment destruction as well. Like throwing guys into building and they explodes and such.
Red Faction is moving in the right direction. But for more realistic environment destruction you need to make loads more options for the played to move foreward and such. But thats just more design and programming headaches. Its all a matter of time though.
Barf! Barf! Barf!
Unreal Championship is a pretty good example of what happens when you don't have solid maps with established boundaries, thanks to all the glitches. Unless you kept the destruction purely cosmetic, I can't see it working.In a game line Unreal Championship or games specifically formulated for high action and explosive play, then definitely.
A game like Age of Mythology has this somewhat... in fierce battles you can knock down trees, god powers can cause craters and create forest fires, etc. No doubt it makes it more immersive and cool.
I hope that, whenever a Battlefield 1943 comes out, they put this in. It would be amazingly cool to be able to bomb out a building when you're in a plane or what not.
I think franchises ike grand theft auto need to up the destruction of enviroments... when I crash a tank into abuiling the thing should atleast loose some paint, and when I rattle of my chain gun inside a builing, some windows and doors should shatter or something...
I enjoyed the detructable terrain in Super Mario Bros. 2
that was some good times...Originally posted by amitavc
I enjoyed the detructable terrain in Super Mario Bros. 2
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