Okay, you're right about unreal, that sucked ass, but you're way off base about Quake 3.Originally posted by Valgar
The one thing I NEVER understood is why the hell people bought Unreal Tournament and Quake 3 for Dreamcast and said how great they were. The PC version for BOTH GAMES are 10x better.
Q3ADC came out at a time when several people out there, including a few on this very message board, lacked a PC that could successfully surf the internet, let along play a game as hardware intesive as Quake 3. Then from out of nowhere Raster comes along and shatters all our expectations, I was just hoping for a decent port, instead I got a hell of a lot more.
The first thing that strikes you about the game is it's graphics, they are incredible, and easily among the best the system has ever produced. The game looks orgasmic on a VGA monitor. Raster managed to condense everything they could from the PC version into the DC version, from textures to music, it's all accurately represented. Sure, a few levels were cut, but we also gained a few in the process. Some of which were actually pretty damn good (evil playground and blue monday being real stand outs). They also tweaked a few of the annoying things from the PC version, like adding a sky to to the space levels, making it a hell of a lot easier to add color to your name, and getting rid of the lame ass void deaths in the space levels. They also spiced up a lot of menus and such.
Then there was online play, the damn thing ran so smooth, it was wonderful. Sure you could only play against 3 other guys, but we made the best of it and had a blast. Then sega released the map pack which opened up the flood gates of user created servers, which even featured mods! That's right mods on a console. Grappling Hook, Instagib, Excessive, Homing Rockets, Teleportation Rails, Vacuum Grenades, Floating Rocket Mines, Last Man Standing. Yup, it was all there. You could even play against people on PCs, but broadband vs 56k was extremely cheap and shitty, but that's a story for another day.
The fact of the matter is that Q3ADC is one of the most user friendly games ever created. If you ever happen to come across a copy. Take a look on the back of box and look at all the stuff the game supports: VGA Box, Keyboard, Mouse (which was pretty much created for use with this game), Broadband Adapter, and the Panther XL, that's right, it even supported this thing:
Not to mention the fact that you had full reign over your controls, you could customize them any way you saw fit.
And in a final act of shear brilliance, Raster decided to leave in the command prompt! That's right, by pressing ` or f12 the console whould fall down and you could enter in console commands, many of which were identical to the pc version.
All in all Raster did a damn fine job faithfully bringing a game to an audience who would have never of played it otherwise.





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