Sadly, the vast majority of folks can't figure that out, which is why gaming has gotten flack in the past.
I'll only be concerned about video game realism when games either plug directly into the brain or become Star Trek holodeck like in nature. Distinguishing fantasy from reality would only be blurred then, IMO. Now there could be a few dopey people that can't figure out that a 2D video screen with realistic graphics aren't real, but the vast majority of people should be able to figure it out.
Sadly, the vast majority of folks can't figure that out, which is why gaming has gotten flack in the past.
matthewgood fan
lupin III fan
Except for the fact that being in a car crash is a decidedly physical experience.Originally posted by Jeremy
I think it's that being in control of all of it will somehow have more of an effect on someone's mental health than just watching it. I liken it to having been in a car crash rather than just standing by and gawking at it.
I understand the distinction on the margins, and I think we all know games can be more immersive than films. I just don't think image quality plays that much of a factor.
I think to the the guy who is drunk or high, photorealistic graphics might be a big factor in his perception... still, that's just the dumb asses...
Dopamine.Originally posted by Brisco Bold
Not bad. Wish he had more (re)sources. With more research this could be a valuable addition to debate on the topic. Especially, with the dop..dp.. d-shit.
Of course videogames are addictive: they're fun. The brain tells our body to inject chemicals that let us know we're enjoying ourselves. Everything that is fun is potentially addictive.
Running is addictive too, but that doesn't mean someone who likes to run a mile every morning is going to take off one afternoon and jog themselves to death.
That article was a waste of space; it came to no conclusions about realistic graphics and the solution it proposed (information and ratings lead to parents knowing what games to keep their crazy kids away from) should already be obvious to anyone with half a brain.
The article comes to no conclusions, thus it needs more resources. There might be something valuable that we could glean from this article. Even if the conclusion counters the realistic graphics= violence thesis. It's on paper, so it can't be used by Lieberman's and such.Originally posted by MonsterMash
Dopamine.
Of course videogames are addictive: they're fun. The brain tells our body to inject chemicals that let us know we're enjoying ourselves. Everything that is fun is potentially addictive.
Running is addictive too, but that doesn't mean someone who likes to run a mile every morning is going to take off one afternoon and jog themselves to death.
That article was a waste of space; it came to no conclusions about realistic graphics and the solution it proposed (information and ratings lead to parents knowing what games to keep their crazy kids away from) should already be obvious to anyone with half a brain.
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