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Thread: Konami are a bunch of Bastards!

  1. i just figgered the game was going to be a lot like the old ones (strictly a side scrolling bet em up and having a static camera that might periodically pan out).

    but like i said.....doesnt bother me. i just wanna friggin play it.

  2. Originally posted by Lhadatt
    ... camera ...
    Whoawhoawhoa! Let's calm down here. Bold, italic and underline? Isn't that a little much?
    "Tick-tock"

  3. No, not when they ignore me every other time I say it.

  4. i didnt ignore it.....

  5. Of course you are all aware that no matter how good it is, this game is going to sell like crap right?

  6. Originally posted by Dragonmaster Dyne
    i didnt ignore it.....


    Originally posted by Master of 7s
    Of course you are all aware that no matter how good it is, this game is going to sell like crap right?
    Of course.

    This is why independent game developers need to band together like the open source people. Old school games would prevail.

  7. noooooooooooooooooo the turtles cannot sell like crap! course i dont care....as long as i get a copy.

  8. Camera? What aboot Hunter? Much better game with four people and somehow they magically got the camera to work. So did Gauntlet. Look, more than likely I'm gonna get it either way, but I would much rather have a 4 player option. If I were the developer, I wouldn't be advertising the inadequacies of my designers or programmers, whichever the case may be, like they are.
    PSN = knarlockk
    Steam= kevinb150

  9. Originally posted by Lhadatt
    All I'm saying is the thread starter is saying a bunch of hooey.





    Camera, camera, camera. Resources aren't a problem, all they have to do is lessen the number of enemies on-screen or take polys away from the environment. Models might be a bit of a problem, since the system would have to have 4 different turtle models in memory (if the new show has them look different like the old one did). The biggest problem is programming a dynamic floating camera that can take into account all 4 players at once.

    Think of it this way -- ever have your character fly off-screen in a Capcom fighting game? Isn't that annoying? You have no idea how far off-camera he is, you just have a general position pointer (typically "1P" or whatever) on the side of the screen. That's a Stupid Camera Problem -- not "stupid" in the sense that it's an asinine way to handle the problem of the character going off-screen (which it is), but in that the camera is not "smart" enough to deal with that new, unanticipated factor. Programming something like that in 2D is easy -- just zoom out and draw enough background tiles to accomodate -- but 3D is harder, since now you have to deal with drawing more of the environment, swapping levels of detail, maybe lowering polygon counts on the fly, etc. Saying "just give us 4 players" is easy, actually making the game do it well is not.
    Word, Bob! I hate it when people whine about certain characteristics about a game without knowing the technical aspect of it. I get the impression that Spike is just full of himself.

    Incidentally, I just found that Mirage was originally planning on giving out the license to Rainbow Studios (back when they did a CG pilot) to make some racing game out of it. It only makes me even happier that Konami got the license intstead.

    TMNT + Racing Game = Waste of a license.

  10. Who cares? The game sounds like it could be fun but Spikeout Extreme is coming! 4-player online beatemup action that could be the next SOR 2.

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