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Thread: Konami are a bunch of Bastards!

  1. But it's on the Xbox! No one will buy it!

  2. Originally posted by Lhadatt
    Camera, camera, camera. Resources aren't a problem, all they have to do is lessen the number of enemies on-screen or take polys away from the environment. Models might be a bit of a problem, since the system would have to have 4 different turtle models in memory (if the new show has them look different like the old one did). The biggest problem is programming a dynamic floating camera that can take into account all 4 players at once.

    Think of it this way -- ever have your character fly off-screen in a Capcom fighting game? Isn't that annoying? You have no idea how far off-camera he is, you just have a general position pointer (typically "1P" or whatever) on the side of the screen. That's a Stupid Camera Problem -- not "stupid" in the sense that it's an asinine way to handle the problem of the character going off-screen (which it is), but in that the camera is not "smart" enough to deal with that new, unanticipated factor. Programming something like that in 2D is easy -- just zoom out and draw enough background tiles to accomodate -- but 3D is harder, since now you have to deal with drawing more of the environment, swapping levels of detail, maybe lowering polygon counts on the fly, etc. Saying "just give us 4 players" is easy, actually making the game do it well is not.
    for as long as I can remember, developers have ALWAYS had problems getting a good camera angle to work with basically all 3D games ever developed. What would have worked with tmnt is to not worry about the close up details (because we only need them for quick cut-scenes and stuff) but the ingame footage should be enough to cover the entire field just like the way the old arcades used to do it. They don't need to worry about making quick angle shots like DMC because it's certainly not that type of game, but they can have the feature more the camera along to cover the field or zoom out enough just to make sure everybody is covered without abstructing the scenery. If you don't think it'll work, how did powerstone 2 do it? Or what would it have looked like if zombie revenge had all three players on screen at once? I don't see how there's no way to make it happen but if they can't figure it out, it's either stupid developers (which I should put bet money on) or just pure ignorence becuase they didn't think it was a possible option.

    Another point you mentioned comes from how they're going to handle polygons to hold all the details. I think they could make use of benzer curving with models using a lower poly count, or they could just use a smart way of putting a few small poly's at the points where they come together to create that round look they're trying so hard to achive. either way, I don't see why the game shouldn't be 4 player and while everybody is whining they don't have friends to invite over, we still have something called "online play" if that still matters to anyone.
    don't wanna tangle with you, I'd rather tangle with him.
    I think I'm gonna bash his head in...

  3. Originally posted by Lhadatt
    They haven't said it because they're still working on it.

    Word has it that there is a working 4-player mode, but camera problems are preventing Konami from talking about it.
    Camera problems? Good luck to Konami in fixing them. *fingers crossed* Still, this game looks like it's got potential.

    Oh, about the characters going offscreen in Capcom Vs. games- that annoys the hell out of me.

    Originally posted by Yoshi
    Yep. I tend to play with myself a lot too.
    Very, very nice way of putting it.

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  4. Unit003,

    Thank you for saying exactly what I was going to say.

    Oh, and to Johnny Undaunted, who seems to think I'm full of myself. Do you really want to settle for a game that is not all that it could be? Do you like to spend full price on half-assed games?

    The problem with this missing feature that bothers me is not that they are developing it for the least powerful system, a reason which I understand, but that they fail to take the necessary time to rectify this problem and instead just scrap that feature. Before attacking me personally, I just wanted to vent a little. Have you never just wanted to vent? Even a little bit?

    Take the game that you have felt like you have waited an eternity to finally get, and then strip away the most important feature that would elevate this game to a level unmatched. That is how it is for me. This is my favourite game series, and to see it leave out the feature that would have pushed it above and beyond my wildest dreams, leaves me feeling suckerpunched.

  5. Originally posted by Spike Do you really want to settle for a game that is not all that it could be? Do you like to spend full price on half-assed games?
    Meh! How is the lack of a 4-Player option is gonna make this half-assed? A game is good or bad regardless of any multi-player options. The 4P Mode would had been nice, but if it's not there I won't bitch about it. They barely managed to get the 2P Mode in the game which is what we all needed.

  6. Originally posted by Spike


    The problem with this missing feature that bothers me is not that they are developing it for the least powerful system, a reason which I understand, but that they fail to take the necessary time to rectify this problem and instead just scrap that feature. Before attacking me personally, I just wanted to vent a little. Have you never just wanted to vent? Even a little bit?
    EXACTLY what i was trying to say.

  7. Okay, for people who are saying it's a camera problem that's holding back the 4-player mode, go view the two free movies that ign has posted and then try to tell me it's because of the camera that this feature is being left out.

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