Konami:
1. Castlevania: Harmony of Dissonance (GBA): A real step down in quality from SotN. Horrific level design and unbalanced gameplay make it the least enjoyable of the Metroidvanias.
2. Metal Gear Solid 2 (PS2): I thought the game itself was great, but the plot just didn't come together. I had my doubts from the moment I heard the epilogue to the first MGS (The president is the true Solid Snake? Whaaaa?), and MGS2 did nothing to assuage them.
3. Salamander 2 (PCB/PSone/SAT): I was super-excited to finally play this game only to discover that it didn't have the magic of the original, much like Strider 2 lacks the magic of the first Strider.
Sega:
1. Jet Set Radio Future (XBOX): the music is still pretty good, but the game overall is just not very compelling.
2. Shinobi (PS2): I have yet to play the full version, but the demo left me cold.
3. Space Harrier 2 (GEN): this was a massive disappointment when I first played it. Fortunately the arcade-perfect 32X port of the original made up for it.
And since I haven't been disappointed by any of the Treasure games I've played (I've successfully avoided the ones people really seem to hate), I'll skip them and move to my next-favorite developer, Capcom:
1. Gunsmoke (NES): This game had little to do with the arcade; it's much shorter and added a bunch of unnecessary things, like shops.
2. Super Ghouls N' Ghosts (SNES): A serious step back in quality from the ingenious design of GnG, for the reasons Captain Canuck mentioned.
3. The Resident Evil Series (multiplatform): this is a series I might have actually enjoyed were it not for the terrible controls and cumbersome menu system. It frustrates me that I will not be able to enjoy these games until these problems are fixed.
The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand
"Jesus christ you are still THE WORST." -FirstBlood
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