Comptemporary FPS for example, allow for much more dynamic battle scenarios than their elder brothers. Not much deliberation is given to enemy attack patterns and formation.... instead the focus is soley on AI. Those in favour of this breed of FPS may argue that rote memorization has no place in gaming, while others might say that these games are incredibly slow and dull.
I also believe that there is a trade off between level design and non linearity. TES: Morrowind for example has some of the most expansive enivironments ever, but there is no way in hell that Bethseda would be able to construct each dungeon at a Zelda level of quality.
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