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Thread: How many people here have first-person shooters as their favorite genre?

  1. I can't really say I have a favorite genre, outside of the classification "Action." But, if you consider my pure adoration of Metroid Prime, which has been eclipsed by my anticipation of Doom III, followed a bit lower by Breed, Planetside, and reserved interest in PC Halo (about frigging time), it's definately the genre holding my attention the most.

    So sure, chalk up a vote.

  2. I've been pretty much alienated by the genre in recent years. I used to really dig them, but when the focus switched to realistic level design, with gameplay supplied only by the AI, I really lost intrest. Outsmarting an idiot computer is not as much fun as a game with real level design. Occasionally an FPS will grab me, but it's very rare.

    It's not even that I got sick of the genre, I just don't like what it's evolved to.

  3. I don't like genres, I like games. There just so happens to be many games I like in this given genre.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  4. #24
    But level design hasn't gotten worse. AI is still simplistic in modern FPSs anyway. FPS enemies don't act like real people. They're like Doom enemies except they dodge and throw grenades back.

  5. Originally posted by Captain Vegetable
    They used to be, but I've developed a more ecclectic style of "favorite."
    Yeah, me too.... except it's not with genre but much rather just me.

    hahahahahahahhahahahahahaha *solitary tear down left eye*

    Originally posted by NeoZeedeater
    But level design hasn't gotten worse. AI is still simplistic in modern FPSs anyway. FPS enemies don't act like real people. They're like Doom enemies except they dodge and throw grenades back.
    It's all about reaction and balance to me. It's not fun if an enemy always spots you.

    In game design, the computer ALWAYS knows where you are. That guard knows your there up the stairs, it's how well you make him react that matters. Goldeneye 007 did that well, Halo does that alright, and Halflife is a great cinematic experience.

    Still, I hate to limit myself.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  6. Not me. I think I played them too much and got burned out, but I still plan on getting all the big ones coming up. HL2 and D3 are definite must haves at least.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  7. Originally posted by NeoZeedeater
    But level design hasn't gotten worse. AI is still simplistic in modern FPSs anyway. FPS enemies don't act like real people. They're like Doom enemies except they dodge and throw grenades back.
    The level design has gotten worse. You're right about the AI, though. It's not what it's cracked up to be.I just hate the haphazard "realistic" style of level design. I guess Half Life started that, but HL did it much better than its successors. Halo and Red Faction's levels just suck.

  8. #28
    Can you honestly say that the simplistic corridors of Doom and Quake are better than the intricate layouts of System Shock 2 or No One Lives Forever?

    I understand that the genre has changed and it's less suited to your tastes but there is still some brilliant level design in the genre. Games like Red Faction are generic and don't represent the best the genre has to offer today.

  9. I used to. 94-97

    Hehe, yeah then we went and grow'd up. I actually do not like them now. They are so redundant redundant.

  10. #30
    Yep, so redundant. All you do is attack things. I'm glad every other genre isn't so redundant.

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