Originally posted by Rich
Planetside looks like such a cool game, but 13 bucks a month is pushing it.![]()
It's become the standard for the big name mmos. =/
Planetside looks like such a cool game, but 13 bucks a month is pushing it.![]()
Originally posted by Rich
Planetside looks like such a cool game, but 13 bucks a month is pushing it.![]()
It's become the standard for the big name mmos. =/
I've been tempted to buy Planetside for a while now. Does it use its own engine?! Does it compare to any other FPS?? I have a really hard time paying 10 bucks a month to play any game because I feel that it is wrong, but if Planetside IS all that, then I may try it. You've definitely peaked my interest. More impressions, if you will! ThanxOriginally posted by MechDeus
My vote (of games not mentioned) goes to Planetside. A MMOFPS is certainly quite an undertaking, and is doing way more for teamwork then quickie maps (like CS) because of the time involved. I've already been involved in sieges that last for a couple hours and require diverse groups in order to keep up with the enemy and have any sort of an edge. Great stuff.
I'm still waiting for a couple friends to hook up so I can finally test out my XBL headset and see how well voice is implemented. I'll be able to use outside programs if their in-game one sucks ass, but coordination will definately work a whole lot better being able to talk.
Sky Gunner - This game was ambitious to the point where it's only major flaw was caused by it's drive for greatness. Atlus put so much action on screen, and what beautiful action it was, that the thing simply can't pull it's own weight. Slow down doesn't begin to describe what this baby does. But none the less, the story telling and sheer crazyness of battle make this game great.
Phantasy Star Online
Right, because if anything validates the existance of a handheld piece of shit, it's taking those shitty handheld games and placing them on a screen big enough so that the inherent flaws of the software is visible to all humans. Including Ray Charles.
Some of you are completely missing the point. Phantasy Star Online? Rez? JSRF? Panzer Dragoon Orta? Goddamn ZELDA?? I hate to break it to you people, but direct sequels, a 3D Diablo clone, and a fairly standard on rails shooter with some cool art and sound are pretty much the antithesis of ambitious. This isn't the "list your favorite games of this era" thread.
I agree with all of your criticisms except Rez. If trying to sell a game based on the abstract visual-auditory synthesis of Wassily Kandinsky isn't ambitious, what the heck is?Originally posted by Saint of Killers
Some of you are completely missing the point. Phantasy Star Online? Rez? JSRF? Panzer Dragoon Orta? Goddamn ZELDA?? I hate to break it to you people, but direct sequels, a 3D Diablo clone, and a fairly standard on rails shooter with some cool art and sound are pretty much the antithesis of ambitious. This isn't the "list your favorite games of this era" thread.
Half Life is just Quake with a ton of scripted events, if you want to take the artistic and dynamic elements out of the equation. That's essentially what you're doing by boiling Rez down to a rail shooter, while leaving out the major advances in dyanamic audio it heralded (which many games have since copied, to varying degrees of success), as well as its multi-tiered gameplay (some people out there play it as a scorefest arcade game, some use it as a freeform trip-out experience, and some even use it as a musical instrument). That's without even mentioning the incredible tactile and audiovisual sensory immersion the programmers managed to pull off.
To those who would say Rez isn't ambitious, play Trancemission, then tell me what's so artistically or commercially daring about Half Life 2 or Battlefield 1942.
-Kyo
Rez was an incredibly ambitious concept.
Breakdown: Looks like namco did shemnue on fast forward
Half-Life 2: Goes without saying, but since I did, am I fucking serious?
The only two that come to mind, I mean Planetside obviously, but I think it is hard to find games that have really taken an existing genre and fucked it from one side of the room to another, or managed to create a genre onto itself.
Originally Posted by William Oldham
i'll grant you that the the concept and general look of rez are ambitious. i suppose it comes down to what you think this topic is all about. i was basing my judgements on advances in videogame design, while ignoring stylistic achievements. perhaps it's unfair to make such a distinction.
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