I prefer PGR's overall. There's nothing wrong with losing a combo by hitting something.Originally posted by BioMechanic
1) The new Kudos system. It's way too touchy. Pull off a nice chain, that's all well and good, but one tiny tiny touch on anything and you can forget it. It can even be such a small hit that the game won't penalize you for a clean section bonus, yet it's enough to break your chain. Plus I prefer the more isolated Kudos system of MSR - yes, you could lose Kudos, true, but it also rewarded you a little at a time instead of costing you the total of an entire chain. MSR did allow you to rack up huge Kudos in certain races (Hot Lap anyone?), but the game became less about Kudos as it progressed.
That doesn't really matter to me.2) The Medal system. MSR's method of you setting your own rewards made more sense overall.
Yes and no - you're still faster than them, so you can get ahead even if you're not leading after the first turn. But it does suck how they target you and nobody else.3) The AI. PGR's harder Street Races seem to be more a matter of luck than skill. If you fall behind, you will NOT catch up, because the AI drives perfectly. And since you start in 6th place, getting into first is a crapshoot at the courses' first turn: if you manage to emerge from the pileup in first place, great - but it's more due to luck than careful placement. Also all five AI will go out of their way to make you spin out instead of going after each other. MSR was hard in parts, but PGR seems even further balanced against the player. MSR made me become a skilled driver, but PGR doesn't seem to require the same skills.
Ugh. No way. MSR's soundtrack, while a fun idea, was one of the worst I can ever remember in any game. I hated almost all of it. I mean, if I don't like the real Rick Astley, square dance music or hair metal, why would I want to listen to cheesy fake versions of it? And even if you don't like PGR's selection, you can use the custom soundtrack feature. PGR is way ahead on this one.4) The soundtrack. MSR's beloved soundtrack is legendary.Seriously, having licensed stations and songs in PGR takes away from the uniqueness of MSR.
I guess. They're all so difficult I never race them unless I have to.5) New York City. I think the NYC tracks don't have the personality of London, Tokyo, or San Francisco - not even close. The Central Park tracks are insane.
Okay, but in exchange you get a better selection of vehicles. Why would you trade a Ferrari F-50 for the fact that MSR only lets you carry 3 at a time?6) The car selection. Now you can pick any car any time. I liked MSR's 3-car garage better - it made you be more careful, especially when you took a Kudos hit whenever you dumped a car. Plus now you only get one license plate for all cars. A small detail, sure, but it makes the game a little less personal, I think.
I'd imagine they took it out because it was an inconvenience to people who could only play at certain times of the day.7) The unique time-based challenges. MSR had certain races that required you to race during a specific time period. Not PGR. It seems MSR paid more attention to the DC's internal clock.
I don't. But I do think PGR suffers from a ridiculous drop in draw distance in split screen and tracks that are almost too narrow to navigate, making your first 25 races on them an excercise in frustration. This almost never gets played anymore, and when it's time for multiplayer, Rallisport is almost invariably the Xbox racer of choice.I'm glad PGR sold well, but in my eyes, the changes from the classic MSR really damage the gameplay - much like I view JGR vs. JSRF, in fact.


Seriously, having licensed stations and songs in PGR takes away from the uniqueness of MSR.



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