I also like boss battles that can be frustrating but easily beaten once you figure out the boss weakness. I think it's more rewarding that way. I'll be honest though, I usually get in trouble for the trash talking.![]()
i'm a sucker for boss battles even the ones that get exponentially tougher as the battle progresses (Metroid Prime Ridley) or they have a second third or fourth form. Does anyone find that the final boss isn't always the best boss fight in a game? (Shiva, Streets of Rage 2 for example)
I also like boss battles that can be frustrating but easily beaten once you figure out the boss weakness. I think it's more rewarding that way. I'll be honest though, I usually get in trouble for the trash talking.![]()
SOR 2 had some awsome bosses though. The fat boxer, the blanka guy, the ultimate warrior, and the coolest Boss ever Shiva. Sephiroth would have been cool if you fought his human badass form where he shits out lighting bolts and have ultra powerful sword attack, like in Kingdon hearts.
PSO Dark Falz on very hard with three level 40 guys and one level 50 kicked all kinds of ass. It was like the X-Men vs. Magneto. You're straight out outmatch but you find a way with what you have.
I hate to toot my own horn, but I consider myself a consumate master of the first Ninja Gaiden. There are only two parts I consistently have problems with - the Nails of Lukifell (section 5, with the small platforms and bazooka-firing grunts), and the final boss. I've only managed to beat the game twice in the 14 years I've owned it. Both times, it was because I continued and fought my way back to the boss, armed with the Fire Toss. You don't have to fight the last two bosses if you beat one (or both), lose against the next, and continue.Originally posted by animegirl20
I still to this day have not beat the last boss in Ninja Gaiden...and the sick thing was after you used up all your lives they made you go through that nearly impossibe last stage yet again! That game only exists to torment me.
It's *extremely* difficult to one-credit this game, since by the time you get to the Demon Statue, you have no Ninja Art or any Spiritual Strength to use it (they're taken away after each boss fight). I've never done it, and I'm not sure if I actually could do it.
The last two stages aren't that hard once you figure out a few tricks. If I had a PC gamepad, I'd record a replay file for Stage 6 for you to watch, but there's no way I could do it with the keyboard.
I forgot to mention that Metal Slug 3 had some of my favorite bosses ever. Especially that toy robot boss.
Also beating the 4th boss in Metal Slug 3 without losing a life always gives me great satisfaction.
I like the bosses in PSO, but the fact that they rely too much on unavoidable cheesy attacks (like Dark Falz), lowers them down a few notches.
Right, because if anything validates the existance of a handheld piece of shit, it's taking those shitty handheld games and placing them on a screen big enough so that the inherent flaws of the software is visible to all humans. Including Ray Charles.
I'd say Contra:SS definately falls into this category. Damn that game was great. It's so rare to find that exact experience in current games.
I find it rewarding to find the weak spot on a boss.... but
I also think it is very important that the weak spot is not too weak. There should be a challenge to find the bosses weakness, but then there should still be a challenge to take the bastard down once you know.
Maybe I am sadistic but the most rewarding boss battles I can think of were the ones in Shinobi (PS2). What a rush it was to time everything perfectly charge up your sword and then tate the bosses.![]()
I enjoy the feeling more in action games than in RPGs.
It's satasfying to finally discover the method for beating a boss in an RPG, but the road to it can often seem unfulfilling.
Play through a dungeon in an RPG, fight a boss. Make a few mistakes in the beginning, and...
"Thanks. There goes 90 minutes down the drain."
I enjoy hard-fought battles that seem impossible. I remember fighting that gigantic snake thing at the beginning of FF VII and feeling a level of satisfaction from beating it since my health was next to nothing at the end of the battle.
matthewgood fan
lupin III fan
Espically if you can't skip all the cutscenes assoicated with said boss.Originally posted by Wilykat
I enjoy the feeling more in action games than in RPGs.
It's satasfying to finally discover the method for beating a boss in an RPG, but the road to it can often seem unfulfilling.
Play through a dungeon in an RPG, fight a boss. Make a few mistakes in the beginning, and...
"Thanks. There goes 90 minutes down the drain."
R.I.P Kao Megura (1979-2004)
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