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Thread: Why is AI such a neglected aspect of gaming?

  1. Why is AI such a neglected aspect of gaming?

    One thing that always puzzled me is why we are still playing games using the same basic pattern-based AI of games 20 years ago. I mean graphics and other techniques have evolved tremendously, but I can't figure out why AI is such a neglected part of gaming.

    Are there any games that exist that has AI enemies capable of learning and adapting to your abilities? Or AI that acts randomly enough so that you never know what to expect? I don't know of any such game.

    Or even something as simple as a boss or enemy in an RPG that can change strategies accordingly; for example if you are casting a lot of ice spells at it, it will cast an ice defense spell. Or if you are relying on magic, it will target your spell casters first.

    Even the best strategy games I've played like Advance Wars don't have AI more sophisticated than the basic "kill whatever is weakest and closest to you first".
    Right, because if anything validates the existance of a handheld piece of shit, it's taking those shitty handheld games and placing them on a screen big enough so that the inherent flaws of the software is visible to all humans. Including Ray Charles.

  2. It isn't actually. I read - recently in an issue of Wired - that many companies are hiring AI consultants now. Games like Halo, Munch's Odessey and Black and White all had AI consultants. The tech just needs to be refined to the point where you'll actually notice and be blown away by the AI, like in Black and White.

  3. Once online gaming is like as simple as cell phone technolgy. When it's free or zero lag. You wouldn't need AI anymore. Just make every enemy and boss controlled by bums that live off the street. Pay them with bread or something. Or give your most useless employees the job of controlling/giving orders to the enemies and bosses.

  4. Taishou Mononoke's AI improves as you progress further into the game. At first it's tactics seem random, but eventually you'll reach the point where it's not only chosing fitting attacks to use against my particular demons, but seems to be planning them several steps ahead. Like softening up my four demons with individual attacks right before launching a massive attack that hits all my demons at once. And no it doesn't follow this pattern all the time. Since they're always improving, I really never know exactly what they're capable of or how they will implement them. Makes every fight unique.

    Maybe this isn't exactly what you mean though.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  5. It's neglected because it's tricky as hell to program and because bad AI is not nearly as obvious as, say, bad graphics. Hence, lots of people won't notice, or even be aware that AI is a discrete element of the game that can be high or low quality.

  6. #6
    AI is really coming along. Take ShineAqua for instance. This board has his persona actually thinking at about the orangutan level. That's pretty damn impressive for an internet message board running on relatively weak hardware.

  7. I don't like sophisticated AI in most kinds of games. I'd rather be overwhelmed with lots of dumb enemies than have to chase some guy around a rock 3 times to shoot him. Even in stealth games I feel more comfotable with the patterned AI of a game like MGS.

  8. Originally posted by Frogacuda
    I don't like sophisticated AI in most kinds of games. I'd rather be overwhelmed with lots of dumb enemies than have to chase some guy around a rock 3 times to shoot him.
    What he said. Maybe its because I feel the shmup is the absolute pinicle of video game evolution, or maybe its because I like my games simple, but I just prefer my bad guys to be cannon fodder. Plentiful cannon fodder. Or maybe cannon fodder that takes 300 shots to kill...

  9. Half-Life 2's AI is looking mighty fine. I was surprised to hear that none of the actions in the streets and Strider scenes were scripted.

    And, uh, that's all I can contribute to this thred.

  10. I'm actually quite impressed with Final Fantasy's AI. It isn't much to look at when you're playing yourself, as most of the time you're more powerful than your enemies, and you can defeat them with little strategy, but if you set it to "auto battle" and let the CPU control your units, you'll see nuances in the AI that you may not have noticed before. It does make mistakes occasionally, but most of the time you'll be surprised by how it reacts to situations. One example I can remember is in one battle, Orlando got MindBlasted and got confused, and was about to hit one of my other units, when Beowulf cast "Don't Act" on him. I never would've thought of that.

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