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Thread: Dimahoo/Great Mahou Daisakusen (Stone joins the party, and yes Matt's still the king)

  1. Hi Matt! ^____^
    good job!

    can you tell my some strategy for the third boss?


    thanks ^__^

  2. I always stay red and keep to the middle. When he shoots that spread with a red bullet in the centre, you can plow right through it without dying, which lets you avoid all the crap on the sides. You'll come out with almost no power left, but you'll make it back pretty quick on the next level.

    Surely there's a better strategy for scoring, but this one works if you're just focussed on staying alive.

  3. Originally posted by Matt
    I always stay red and keep to the middle. When he shoots that spread with a red bullet in the centre, you can plow right through it without dying, which lets you avoid all the crap on the sides. You'll come out with almost no power left, but you'll make it back pretty quick on the next level.

    Surely there's a better strategy for scoring, but this one works if you're just focussed on staying alive.
    I'll get to updating in a second, I just wanted to ask you, Matt, if there was a means by which I could hook a VCR to Jamma directly to record my runs?

  4. Originally posted by ShineAqua
    I'll get to updating in a second, I just wanted to ask you, Matt, if there was a means by which I could hook a VCR to Jamma directly to record my runs?
    Most people who tape arcade games use a supergun setup with composite out. If you're playing on a cabinet, however, it'd be a little trickier. You'd have to tap the RGB signals before they got to the monitor, and run them to an RGB/composite converter circuit.

    Actually, thinking about it, it wouldn't be too hard to make a device for taping arcade games like that. If you're interested in getting one, I could put one together.

  5. Originally posted by Matt
    Most people who tape arcade games use a supergun setup with composite out. If you're playing on a cabinet, however, it'd be a little trickier. You'd have to tap the RGB signals before they got to the monitor, and run them to an RGB/composite converter circuit.

    Actually, thinking about it, it wouldn't be too hard to make a device for taping arcade games like that. If you're interested in getting one, I could put one together.
    Can you help me on putting one together on a Supergun followd by a cabinet setup at some later date? Wne I say help I'm talking FAQ wise, I'd feel better that way since it's something I may have to do again myself someday.

  6. I really don't have time to write up a FAQ on the subject. I've got a lot of work to do right now, which pays a lot better than FAQ-writing. The information is out there, however.

    The most popular RGB/composite converter chips are Analog Devices' AD725 and Sony's CXA2075 and CXA1645 chips. They all do the job very nicely, although the Sony chips feature RGB passthrough and are probably better suited for what you want to do. Unfortunately, Sony no longer makes them, but that's not a big problem, since the 1645 or an equivalent can be found in the Genesis, Saturn, and some Playstations.

    Do a Google search for the chip names, and you'll find data sheets on them, including circuit diagrams.

  7. Updated a little with a slightly more condensed table. As soon as I get a Supergun up and running I'll try to build a rig to record my better runs. Now start posting some damn score already.

  8. I was curious about this when I saw it go up, so I made a few trial runs, which were so embarassing, I checked the blinds to make sure no one could possibly be watching me playing.

    I simply do not grasp whatever arcane secrets are required to play this with even a modicum of skill.
    Have a Pile of Shame? Destroy it! Join the Warpact

  9. Constant playing doesn't work for me seeing as I get worse the longer I play. Pick the dragon, he's the fastest of the choices and use your charge attack often to clear a screen full of difficult enemies. That's the best I can offer.

  10. Some hints:

    I'd recommend against using Miyamoto if you're just starting. His speed can be really hard to manage until you've played a bit and know where the bullets will come from. Otherwise you may end up crashing into a lot of stuff.

    Karte is really good for beginners - the homing side weapons take care of a lot of crap that you'd otherwise have to shoot for yourself, and the "fire-and-forget" charge shot means you don't have to think of where to place your ship ahead of time. Solo-Bang is great once you've gotten a little better, since you have more control of where your fire goes.

    Mastering the colour-switching is really important, and can save your but in tough situations. Make sure to remember which parts of the stage are easier with red or blue.

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