Good bosses are a plus, yes, but cheap bastards aren't. In a platformer though, I'd much prefer an additional level rather than a boss fight.
I don't think Vexx's camera is really that bad. You've got a lot of control over it to get a good angle, and you never have to worry about on-the-fly manipulation. It takes some fine-tuning once in a while, but it's not like you're constantly battling it, as in say Shinobi or DMC. A few seconds' tweaking, and you've got a jump lined up. The exception is the fixed-camera stages, which I admit can be problematic, but it's nothing critical. It's no worse than 90% of the 3D games out there.
At least Vexx handles its story in a good way - you're not forced to read the scrolls unless you want to, and there's precious few cinematics or dialogue....just gameplay.
One of the best things about the game is how you don't earn more moves later. From the beginning, you have everything you'll need (the few times you use the Air/Rock suits not withstanding). I can't stand platformers that give you extra abilities and force you to revisit levels for previously unattainable sections.



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