Yeah, I guess Defenders of Oasis was similar to Phantasy Star in the sense that they were both "old school" RPGs...that is, they're brutally unforgiving and challenging...I mean the first boss fight in Defenders was more difficult than the last boss fight in many recent RPGs I've played. You make one wrong move in the game and you're dead. I loved the challenge, it's how RPGs should be.
Right, because if anything validates the existance of a handheld piece of shit, it's taking those shitty handheld games and placing them on a screen big enough so that the inherent flaws of the software is visible to all humans. Including Ray Charles.
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