
Originally Posted by
JM
No, I wouldn't want a block, that would slow down the pace of the fights. The only addition I want would have your boost dash track your currently locked enem, als Shinobi. That would make the game damn near perfect.
It already tracks to some degree and I think it's enough. Instead I'd rather have some sort of indicator that tells me where a locked on screen enemy is in relation to me. The less the game does for me the better.
BTW, I just remembered in stage 6 the first stone island you pass on the right has a path cut through it. The mast you can see on the other side of the path has one of the souls.

Originally Posted by
Despair
The only thing I kinda dont like, is the way Princess delivers her speeches. She says half of sentense, and then its 5 second pause, and then she says more and then again - pause. Makes you want to skip it, or at least I fight dj from doing that, since I want to hear mission objectives.
Yeah, that's a little annoying. I wish most of her talking was during the level as you're playing like they do sometimes. It adds to the atmosphere of the game for me.
My favorite moment of the game so far is the first ending. It was just utterly perfect. I don't know how the second one can be better, but I'm going to find out. 
Does the needle of fury let you wreck big things with weak attack? If not, then both the hydra and thunder swords have that ability, which makes Thunder just too cool for words. I was tearing down the golden palace like I was the tasmanian devil or something.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
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