the other phonecard, which I also happen to need to continue living, I'm disapointed in the news hounds not reporting about there being two of them.
Er, Death Label. You know what I meant. Actually, that reminds me, I got a higher score on that a long time ago and never posted. Mayhaps I should fire up DOJ again later to jot that down and see if I can't best it, I had the first boss down to a science but the others were way too much me relying on luck to be consistant.
the other phonecard, which I also happen to need to continue living, I'm disapointed in the news hounds not reporting about there being two of them.
the best you can do is set seperate controls for player one and two. just switch controllers when you switch modes.Originally Posted by Tonic the Drunkhog
http://www.namakoteam.com/news.php?id=13Originally Posted by J2d
I finally got around to watching those videos on Arika's page (I don't usually like watching skill videos until I've played the game so I have a clue as to what's going on) and realized you could score-chain.Up until now I was bursting single enemies that had huge bullet spreads.
Question: Is there any point to using the alternate form with no green crystals? I didn't think there (it only seemed like a detriment with not enough bonus to offset it) was but in the Arika video he was using exactly that for a huge portion of the first boss fight. Or was he just milking for extra gold crystals?
Haha, I've been doing the same thing and I can't break the habit...trying to teach myself to be patient with the smaller enemies now.Originally Posted by MechDeus
To answer your Q, he ran out of gems for kakusei mode when he killed the first form, so I don't see a reason why not to keep the red bullet mode on. (which iirc the bonus is based on the amount of time you stay in red bullet mode? think I read that somewhere.. someone correct me.) The patterns are easy enough that you can keep it on.
Is it my imagination or are the red bullets slower in the actual game than the videos? Maybe they're not playing Normal difficulty? (if that has any effect on it)
The reason for staying in kakusei mode is that you do more damage. This way you can kill all bosses quicker. For mini-bosses this means you get more "bonus" enemies, for bosses, you get a higher gold count (your gold counts down during the boss fights).Originally Posted by MechDeus
Make sure to switch back to normal BEFORE you kill the boss though, so you can get the green gems it holds.
The announcer always says something (he has a sock in his mouth) whenever the boss is about to be killed or a SEGMENT is about to die (the verticle segments on the boss health bar), listen for this.
Ah well there ya go then. I can't hear the announcer. =/
I know about that jiji, just would have been fun if it was brought up earlier so I could have had a chance to order.
Originally Posted by Tonic the Drunkhog
Well, you can look at the lack of slowdown in GALUDA compared to other CAVE games like this... Since GALUDA pretty much allows you to create slowdown whenever you please [read: kakusei mode], why include more in the game?
It might be proof for CAVE's mythical 'intentional slowdown'... It would throw the game off balance if there was both slowdown intentional and unintentional at different points in the game.
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