No, Im saying xbox = guaranteed best version of the game.
Or PS2 w/ HD.
well, his decision was based all on development enviroment.
as for hampering the games potential sales, that seems to be the case at all times unless you're developing on PS2, so i don't know why you guys are acting like xbox = guarenteed million seller.
No, Im saying xbox = guaranteed best version of the game.
Or PS2 w/ HD.
PS2 w/ HD? why?Originally Posted by diffusionx
edit: realized diff was just talking about this game, not all games, so post removed.Originally Posted by diffusionx
Originally Posted by Compass
This is silly.
The Cube is proving more than sufficient for Minter's needs. I don't think he's worrying about sales -- that doesn't seem to be his style. Money probably isn't a problem for him, since Lionhead is paying him for distribution rights regardless.
This game wouldn't sell on the PS2 anyway, look at Rez.
So you could play your own tracks with the game.Originally Posted by Damian79
Clearly this is some sort of VLM3, and its not like Minter has no experience programming stuff like that. The game would be best on Xbox or PS2 w/ HD.
Maybe it'll be ported.
pwned by Ivan
What kind of tracks would you play with this kind of game? It is not like you can play it with any old track(not in terms of being technically feasable but rather in terms of suiting the gameplay). Unity looks like it needs to have random fast techno music to suit it. It isn't a game that any music would suit like driving games etc. I mean would you want custom track options in an adventure game?Originally Posted by diffusionx
Screw that, I want to shoot lazers in some psychedelic wormhole while listening to Hank Williams.
pwned by Ivan
I was planning on putting in Barry White to start it out, and when things get intense, Ill put in some Poison to knock me on my ass.Originally Posted by Damian79
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