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Thread: Cool shmup article at Gamers.com

  1. There doesn't seem to be much crossover between Space Megaforce and Raizing titles, but there's a lot between Musha and Raizing games. Musha's staff, from here:
    GAME DESIGN

    COMPILE

    SUPERVISOR

    JEMINI HIRONO

    PROGRAMER

    6800SIDE
    YU-ICHI TOYAMA

    Z80SIDE
    KYO-RA YUMI

    ART DIRECTOR

    KAZUYUKI NAKASIMA

    VISUAL COOPERATOR

    JANUS TERAMOTO
    HIROSHI SATOU
    SHO-JI YAMADA
    MASHIRA FX-3

    MUSIC COMPOSER

    MR.SAKODA

    SOUND EFFECT

    MATS


    SPECIAL THANKS

    KOUJI MIZUTA

    TEST PLAYER

    BOBMITSU
    MIKEO
    ZENCHI
    YASUNARI WATANABE
    And Soukyugurentai's staff, from here (my translation):
    Planning, program
    Yuuichi Toyama

    Assistant planning
    Kenichi Yokoo

    Program
    Yasunari Watanabe
    Kenji Shibayama
    Yuuichi Ochiai

    Graphic
    Kazuyuki Nakashima
    Shinichi Oonishi
    Hideki Hatanaka (?)

    Graphic assistance
    Shinsuke Yamakawa
    Masaharu Tokutake
    Yuki Yonei

    Music
    Hitoshi Sakimoto

    Sound effects
    Manabu Namiki

    Cooperation
    Raizing/Eighting All Staff
    It's kinda neat that a tester on Musha went on to program on Souky and Garegga.

  2. #32
    I guess the focus of the article was to reinform titles that are upcoming in the genre, but I was a bit disappointed to see no specific mention of Konami, Taito, Tecnosoft, and Takumi (though some titles of theirs, oddly enough).

    And I can only further agree on the self-contradiciton of the last paragraph to the clip; if anything, the last few years have provided just as much shooter content compared to generations past.

    Quote Originally Posted by article
    Alfa obviously deems Shikigami's success enough to inspire a sequel, which is currently the 10th-most-popular arcade game in Japan (and the only shooter on the list) as ranked by Arcadia magazine
    I'm guessing they just scanned the site for this info; according to their August issue, Shiki 2 debuted at #6 and Border Down is hanging out at #14.

  3. Quote Originally Posted by jiji
    There doesn't seem to be much crossover between Space Megaforce and Raizing titles, but there's a lot between Musha and Raizing games. Musha's staff, from here:

    And Soukyugurentai's staff, from here (my translation):

    It's kinda neat that a tester on Musha went on to program on Souky and Garegga.
    I've always harped about the similarities between MUSHA & Raizing's first Mahou game. Also the option configuration system of Garegga is just like MUSHA's. I always wondered if any of the names coincided but I was too lazy to do the research myself.

    Thanks Jiji.

    JM

  4. Thanks for doing the foot work on all that information gentlemen, It was quite informative!

  5. I've always thought that Psikyo originated from Video System Co. Turns out that I'm wrong.
    Sonic Wings staff
    STAFF:

    Planning: Count.I
    Program: Aiz!, You-Chan, Sysyou
    Design: Armored Cruiser, Takasu, Akira, Manbow Yokoyama, T. Tateishi, K. Yamamotoya, A. Sakamura, A., Kaz, Hiki, T. Matsui, Oh! Kawara, M. Cats.I, Hil, T. Sakon
    Sound: Q, P, Noise


    And here are the credits of various other Raizing games.

    Dimahoo
    Main program: Yuichi Toyama
    Planning & Design: Ken-Ichi Yokoh
    Progress Control: Susumu Hibi
    Producer: Masato Toyoshima, Tatsuya Minami
    Staff: Kazuyuki Nakashima, Yasunari Watanabe, Yoshitaka Ikeda, Hiroshi Satoh, Kenji Kawakita, Yukiko Sugiyama, Toshikazu Sahoda, Manabu Namiki, Atsuhiro Motoyama, Ken-ichi Koyano, Nobuyuki Irie, Hiroshi Tahara, Tatsuya Uemura, Masahiro Yuge, Haruhisa Udagawa
    Support: Capcom, Research & Development, Department 3, Tomoshi Sadamoto


    Batrider
    Program 68000 side: S. Yagawa
    Program Z80 side: Yuichi Ochiai
    Character: Kazuyuki Nakashima
    Graphic: Kazuyuki Nakashima, H. Yokoyama, M. Taguchi, Masaharu Tokutake, Yuki Yonei
    Music compose: Manabu Namiki, Ken-ichi Koyano, Hitoshi Sakimoto
    Sound effect: Mato


    Bakraid
    Program 68000 Side: S. Yagawa
    Program Z80 Side: T. Uemura
    Music Compose: Atsuhiro Motoyama


  6. Quote Originally Posted by xS
    I've always thought that Psikyo originated from Video System Co. Turns out that I'm wrong.
    Sonic Wings staff
    STAFF:

    Planning: Count.I
    Program: Aiz!, You-Chan, Sysyou
    Design: Armored Cruiser, Takasu, Akira, Manbow Yokoyama, T. Tateishi, K. Yamamotoya, A. Sakamura, A., Kaz, Hiki, T. Matsui, Oh! Kawara, M. Cats.I, Hil, T. Sakon
    Sound: Q, P, Noise
    What? The similar staff is from Sonic Wings 1.

    Gunbird:
    Hirofumi Nakamura, Artmic, Jun-Ichi Niwa, Shin Nakamura, Rick Johnson, Hyoue Ogama*, Wataru Yamazaki, Hideyuki Oda, Ikuda Yosida, Youko Tsukagoshi, Hiromi Tanegasima, Toshinori Sugita, Seiki Sato, Shiori Saito, Yusa Tarou
    Music composed by Masaki Izutani.

    Sonic Wings:
    Shin Nakamura, Ogawa Hyone*, Armored Cruiser, Wataru Yamazaki, Alice Itoh, Tako Bekku, Neko ikeda, Hikihara, Manbow, H. Motono, Yamamotoya, H. Hino, You-Chan, M. Tsukada, Kazzo, Y. Fukuda, Y. Nakanishi, Naoki Itamura, Masato Arikawa, Soushi Hosoi, M. Sakakibara, Hironobu Urata

    *have to assume on this one

    Also, if I missed any names, please point them out.

  7. My bad.=\

  8. As soon as I had this article linked to me, I was really excited to read a good shooter article. Then I saw the Smith name and decided to skim through the crap. This guy never researches anything and has basically no idea what he's talking about. I have absolutely no bloody idea at all where BenT's coming from when he says Smith is a good writer. Or, well, he's a decent writer (kind of), but he's a horrible game journalist.

    The funny thing is.. Just a couple of days or so (might've been a week) before this article was written, I read his crap Dai-ou-jou preview at IGN where he states that Dodonpachi doesn't mean anything. Then I corrected him in a thread at Gaming-Age and told him about it, and now he suddenly knows, although he's a bit off on that too, and never replied to my post (it was in an unrelated thread he posted in). I bet this crap article is all my fault for bringing it up!

  9. I was talking more about his writing style rather than his factual accuracy (or lack thereof). I don't have much to say about the latter, but he remains a really fun read. Definitely among the top writers IGN's ever had, along with DC.IGN's Anoop and everyone's favorite 2D-slagging funster, Colin Williamson.

  10. Quote Originally Posted by BenT
    I was talking more about his writing style rather than his factual accuracy (or lack thereof). I don't have much to say about the latter, but he remains a really fun read. Definitely among the top writers IGN's ever had, along with DC.IGN's Anoop and everyone's favorite 2D-slagging funster, Colin Williamson.
    I can agree to an extent. If he would just learn more about games and drop the hyperbole (no, GTA3 doesn't have "literally hundreds" of missions!), he'd be one of the best in the business, in english at least.

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