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Thread: Billy Hatcher and The Giant Egg

  1. You guys know you can actually roll with the egg on those right? All the problems you're mentioning are alleviated when you just jump on the track while holding the egg. And if you think you're going to fly off the edge at the other end, just jump and you'll stop in your tracks.

    Problem solved.

  2. Quote Originally Posted by Frogacuda
    I think he meant the little rails that you have to push your egg onto and then run to go catch it on the other side. Those were incredibly fristrating, particularly in Circus Park 1 where you have to roll the golden egg on 2 of them in a row. They're glitchy and sometimes the egg will drop right through it, or pull you with it. It's not much of an issue in the other levels because you have the opportunity to fill the egg up which makes it easier, and you don't lose a life for dropping non-golden eggs.

    The rolling downhill parts aren't that tricky. It's all about being steady. You can't make sharp turns, you need to ease into things.
    I haven't had any problem with the rails you have to ride your egg across, except the very first one where I wasn't sure what I was doing so I kept pushing my egg off the edge. The ones where you place your egg and then try to beat it running another route are tough, but they don't seem to make up much of the game, so... But that's the area I was talking about where letting go of the egg can be a problem sometimes. I still maintain this game is an 8. It's really fun and any frustrating parts still make you want to keep at 'em until you've figured out how to do it successfully. And again, I only had trouble rolling down hills when I first got to them early on, but it never had to do with being able to navigate the hill. Once you get used to the momentum you build up rolling the egg down an incline, you understand the nuances. Hopefully those having problems with the momentum will get used to it and figure it out, because it is controllable. The variety of platforming in this game owns.

  3. Quote Originally Posted by NoFace
    You guys know you can actually roll with the egg on those right? All the problems you're mentioning are alleviated when you just jump on the track while holding the egg. And if you think you're going to fly off the edge at the other end, just jump and you'll stop in your tracks.

    Problem solved.
    Only on the cyan rails, not the red ones. We're talking about different parts.

  4. I'd say the game's a 6. It'd be an 8 if there weren't so many spots where missing by a split second (literally) killed you, and if the control didn't seem so floaty.

    I'm trying to decide whether I even want to finish the game, to be honest. (and I'm on the rainbow)

  5. I didn't find the rolly parts problematic in the least, really. They're not floaty, nor picky. They're pretty generous, really. I only died on a couple. Had far more deaths on the real platforming parts.


  6. You can only use each hatchling like 5 times before it disappears. Idiots didn't even play the game.[/QUOTE]


    I suppose you're referring to the "animals", right Froggy?

    On a side note, as I briefly highlighted in the latest edition of the gaming report --- billy hatcher seems typically targeted for younger audiences, but it's got a substantial degree of challenge that can appeal to older, veteran gamers as well.

    Rolly's levels seem a bit more difficult then Billy's as Amy was to Sonic's levels in Sonic Adventure.

  7. I have a couple questions:
    First, when double jumping, how can you avoid landing your egg on ledge while you fall back down?

    Second, in the last stage, how do you open the door behind the 4 SMS-like mud puddles that need to be swept up with the egg?

  8. 1) No way that I've found.
    2) You need to sweep each puddle up 100%. When you finish one, there'll be a graphical effect to let you know you did it. Do that to all four ... every little pixel must go. Bigger eggs let you do this more easily.

  9. Quote Originally Posted by RedCoKid
    I have a couple questions:
    First, when double jumping, how can you avoid landing your egg on ledge while you fall back down?

    Second, in the last stage, how do you open the door behind the 4 SMS-like mud puddles that need to be swept up with the egg?
    1) Turn around before you do it, or do a couple test bounces to make sure you're lined up right. If you have the room on the other side, hitting "R" to fling yourself forward at the peak of your jump will do nicely as well.

    2) Just roll over them. Make sure not to leave any small bits behind, and the "seal" will light up. Then move on to the next one.

  10. I found 6 of the eight chickens, but I'm lost after that. Basically, I don't know what to do with that long red winding track that you can only roll the egg on.

    Also, when you first start out on the level. You shoot through the big hoop onto that second island. Now your given a choice of two ways--left or right. Right being the hill with the spikes protruding from the ground. When I get into that area, I have no way of getting back up the hill.

    I know there are three green hoops on the left that appear to let you make your way up to the beginning of the leves. But there is too great a distance between the first two green hoops.

    If anyone has any idea what I'm talking about, please, lend some asisstance.

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