Well, I've put some real quality time in on this this weekend, as well. I'd like to say that Frogacuda is correct about the camera. During play for my first impressions, I did not become aware of the 'snap to' feature using the left shoulder button until very late in my play time. After several more hours of play, mostly today, I am a LOT happier with the camera in this game. I was originally using the C-stick when I first played, and that's extremely slow and really only works well in conjunction with the left shoulder button as a 'look feature.'
Also, I didn't even notice that each level was broken up into several stages in my early rounds with the game. Normally, I'd think that was fine, like in Mario Sunshine where you go back in to a stage a bunch of times to complete a new task. In Billy Hatcher, it's actually WAY better because you don't simply replay the stage with a new objective to focus on: the stage itself opens up into a new area, so you're treated to a new level connected to a portion of the previous level! There are actually between 5 and 7 emblems to collect in each stage, and so far, the ones with 7 are played with Rolly, the Amy-ish girl character, instead of Billy, so that's cool.
I am totally enjoying this game! The platforming is really clever and there's actually more beat-em-up action than I realized early on (or crush-em-with-an-egg, as the case may be.) It's pretty fun to go tumbling your egg over 10 or 15 little enemies as quickly as possible to get your egg hatchable, but it's REALLY cool when there are several mini-bosses strewn about to impede your progress, which makes it more challenging and involves more thought as how to kill them than do the small enemies, since you have to kill them in a particular manner or wait til the time is right.
Everything remains fast paced in this game, which is really a plus. Sure, there are times when you come to a ledge and need to look ahead to figure out your path, but overall it's hectic platforming that harkens back to the days before platformers became collect'o'thons. I'm really surprised at the half-hearted reviews I've read of this game, even though they've been in the 7's, because their biggest complaint seems to be that the one-player experience isn't all that compelling. I'd like to state that if you are a fan of classic platformers, that view is 100% wrong. While nothing is really groundbreaking in this game, the levels are really well designed with quite a lot of diversity, the bosses are very fun (and I was right, things picked up quickly after the first boss), and the control is tight. Puzzles are strewn about liberally, and while none of them are of the brain-cramping variety, they all actually compliment the platforming well.
Buy this for the one-player experience. The multiplayer experience just happens to be one hell of a bonus.
--Scourge .




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