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Thread: I'm going to make a comprehensive list. Which system is X game best on?

  1. First things first:

    Thanks to everybody who contributed anything.

    Now onto the meat of the thread:

    I have changed the "FAQ" purpose.
    Not only will I attempt to list all the versions and chose the best one/s, but I will also list all the different import versions too and try to outline the version differences. Maybe I'll put it all on an interactive website or CD-ROM or something

    And when I get knee-deep into THAT I am going to ad all the freebie/givaway/game related merchandise info i can, and possibly with screenshots. This is a huge project, maybe it will be a part of myvideogamecollection.com, which I own.

    Keep the info coming, as I have so much more to do...

  2. Bare knuckle 3 is supposed to be alot better than streets of rage 3

  3. Yes, Bare Knuckle 3 is better than Streets of Rage 3 because you can fight and use Ash, who was not included in the Politically Correct domestic version.

    Rocket Knight Adventures and Dynamite Headdy are also superior in their MD incarnations than their Genny versions.

  4. Originally posted by bloodyarts
    Yes, Bare Knuckle 3 is better than Streets of Rage 3 because you can fight and use Ash, who was not included in the Politically Correct domestic version.

    Rocket Knight Adventures and Dynamite Headdy are also superior in their MD incarnations than their Genny versions.
    oh! what were the differences in these? I do know that MD Dynamite Headdy is a bit easier though (what the hell was SOA thinking? the last boss IS impossible).

  5. Originally posted by DHG Otaku


    oh! what were the differences in these? I do know that MD Dynamite Headdy is a bit easier though (what the hell was SOA thinking? the last boss IS impossible).
    Rocket Knight has a different (and better, imo) opening in the MD version.
    Dynamite Headdy, as you said, is freaking IMPOSSIBLE in the U.S. version.

  6. Originally posted by MechDeus
    Yes, it allows the companies to make more money, but as you get a bonus of the game for not owning all systems, you also lose out on the game itself. Controls must be made to accomadate all systems; you cannot have the control scheme incorparate the analog stick buttons (the GC doesn't have them) and you can only use two trigger buttons (the PS2 is the only one with four). Graphics must be held down to work on all systems; Spider-Man runs at 60 fps on the XB, but is not graphically that much superior, but if they had taken true advantage of the XB making a version just for it they could have really pumped up poly counts.

    This is what's happening to Soul Calibur 2 right now (I believe this was also stated in an interview with them), where the game simply doesn't look as good as it should because they have to make sure it looks good on all systems. So far, all we've heard is it mainly being a graphics thing, but it can go deeper then that, especially if the control scheme gets affected.

    I personally never complained about ports in the 16-bit days because 1.) I usually didn't know better, and 2.) if I had a copy for one system I felt no need to get it for another, so no comparasion happened. Remember, the internet was not a huge force back then, games largely had to be discovered by oneself with only minimal help from print magazines, today, everything is spoiled by widespread BBS, Gamefaqs (though I still love them), and sites (including previews telling you everything about almost every game) all over, accessible by everyone even through local libraries.
    See, the problem isn't porting, but lazy porting. It's fine and dandy that publishers want to increase their market threefold on a title, but they often want to do so *without spending any more time or effort*. I have to admit I don't know much about optimizing a game in terms of framerates and etc., but I do find it ridiculous that ports to *more powerful* console wind up worse because a developer doesn't take the time to smooth things out. Control schemes are a pet peeve of mine - every controller has at least 4 face buttons, 2 analog triggers, 2 analog sticks and a d-pad. Yet so many ports have broken control schemes - like SSX Tricky, where the R2 button was mapped to Z and a trigger was mapped out, all because the developer didn't improvise with the multitude of face buttons it could have used.
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  7. A few random ones from me:

    X-COM UFO - PC (PSX load times are unforgivable)
    Civilization 1&2 - PC (the console ports never di them justice)
    SF Alpha/Zero 3 - Sat (import)
    RE: Code Veronica - PS2 (the extras and steve's hair put it over the DC one)
    Mortal Kombat 2 - 32X (still the only MK I've ever liked and since there wasn't any load times it beats out the Sat version)
    16-bit EA sports games - Genny
    Tecmo Super Bowl - SNES
    Final Fight - Sega CD

    That's all for now,
    -Gigas
    Currently Playing: Final Fantasy V Pixel Remaster (PC), Let's Build a Zoo (PC) & Despot's Game (PC)

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  8. Xbox version of Max Payne is better than original PC one
    PS2 version of Spyhunter is better than both ports to Cube and Xbox
    Cube version of AUF is much better than PS2 original

  9. Originally posted by bloodyarts

    Rocket Knight has a different (and better, imo) opening in the MD version.
    I've got to check this out.


    QUESTION

    Which 16-bit version of Smash TV is generally considered the better version and why?

  10. Originally posted by Rob
    QUESTION

    Which 16-bit version of Smash TV is generally considered the better version and why?
    SNES version beats down Genesis version of Smash TV easily. It looks better, sounds better, and controls better (think DC Bangaio control compared to Forgotten World-like controls on Genesis version).

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