Anyway, here's my final answer as to why people play those old RPG's, and I think someone has mentioned it already. Because they are FUN.
I don't think that you can break down an RPG into its components (scripts, graphics, etc) and simply add them up to get a total score. And FUN factor is something that can never be a measured quantitatively. You don't review games that way in general, so I don't know why people are doing it for RPGs in this thread. It's how everything complements and work with each other to create a fun EXPERIENCE. That's why a game like Dragon Warrior I can be just as FUN as many modern RPGs.
People play RPGs for different reasons. Some of them might not care about the battle systems. Some of them might not want deep complex plots. For example I like PS2 because of its music, challenge, and incredibly appealing character designs.
Take Nei from PS2 for example. She is a legend among a lot of RPG gamers, especially those in Japan. How can she possibly have made such a huge impact on gamers, with so little "script" and no cool FMV? Because when the character or story is compelling enough, you don't need tons of embellishments to make an impression on people.
But still, I'm not trying to argue that PS2 wouldn't be a lot better if they upgraded it with 128bit graphics and full CG FMV, that would be silly. But my point is that you shouldn't underestimate the power of imagination, and what a lot of these early RPGs can accomplish with what little they had to work with.
Right, because if anything validates the existance of a handheld piece of shit, it's taking those shitty handheld games and placing them on a screen big enough so that the inherent flaws of the software is visible to all humans. Including Ray Charles.
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