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Thread: Why are old school RPGs held in such high esteem?

  1. Heh.

  2. Quote Originally Posted by RoleTroll
    Have you ever played video games before? There are games that don't use buttons, just the joypad or joystick or other device. What about early games that used light pens?
    I just assumed you guys could get my point even if I didn't make a list of every exception to the whole "games use buttons" analogy I used. Are you always this literal?

    JM

  3. Quote Originally Posted by Andrew
    Blah blah reams upon reams of incromprehensible gobbledygook followed repeatedly by "you're so stupid for not agreeing with my incorrect point!" blah blah
    I'm noticing a trend here - almost all the people arguing for old-school rpgs with the exception of RWM & PaCrappa are completely retarded. I think the question posed in this thread has its answer.
    -Kyo

  4. Quote Originally Posted by JM
    I just assumed you guys could get my point even if I didn't make a list of every exception to the whole "games use buttons" analogy I used. Are you always this literal?

    JM
    I wouldn't think so, he's also not always this sarcastic

    I belive he's trying to make a funny.
    o_O

  5. Quote Originally Posted by StriderKyo
    I'm noticing a trend here - almost all the people arguing for old-school rpgs with the exception of RWM & PaCrappa are completely retarded. I think the question posed in this thread has its answer.
    Fucker my point was golden!

    (Though I really didn't take much of a stance when I did post, I'm still smolderingly angry never-the-less)

  6. Quote Originally Posted by Kidnemo
    Fucker my point was golden!

    (Though I really didn't take much of a stance when I did post, I'm still smolderingly angry never-the-less)
    Hey, I agree completely with what you said. Andrew just seems to have no concept of gameplay beyond superficial input.
    -Kyo

  7. Uh-oh

    Thanks Strider, I'm just glad to be labelled "not completely retarded" by a message boarder I respect

    Pa

    PS: As long as Mech Deus isn't making horrible blanket statements about marijuana users, he can say whatever he wants, however he wants in front of me and be off the hook.

  8. Quote Originally Posted by StriderKyo
    Hey, I agree completely with what you said. Andrew just seems to have no concept of gameplay beyond superficial input.
    I'm still angry, it's too late now!

    *shakes fist*

  9. Quote Originally Posted by PaCrappa
    PS: As long as Mech Deus isn't making horrible blanket statements about marijuana users, he can say whatever he wants, however he wants in front of me and be off the hook.

    Heh, I almost forgot about that. I remember thinking he was a total idiot at that point, but I'm cool with him now.
    Well that's like, your opinion, man.

  10. I'll try to stick just to a few things:
    Quote Originally Posted by Andrew
    OH MY GOD! It's like talking to a fucking hippo! No, that's NOT gameplay. The way Cloud runs out and performs a cross hatch attack is not gameplay, its design. Gameplay is how you TECHNICALLY get a move to perform. Whether is be through a combination of buttons, a menu or whatever the means be in the game.
    That's not what I said, but you refuse to acknowledge the game has anything affecting its battles besides a single battle menu. Until you realize that is so much that affects a characters attacks and abilities you can't claim you know how they work.

    Read my description of FFIX's battle system and perhaps you'll begin to understand how things like strategy have as great a pull as any button you press in combat.
    You've proven you don't know what gameplay is by this statement:
    None of this had anything to do with a calculator. Realize what text boxes in terms of graphical interfaces (which is exactly what I said) and then try to use it against me.
    Your drivel about engine licensing makes no sense to the point of Final Fantasy.
    Jedi Outcast and Quake III play nothing alike, but are both on the same engine. Even if FFs ran on the same engine (which none of them outside of FFX and FFX-2 do) that doesn't mean they'd play alike.
    Yes, it is. That's what you don't understand. Gameplay is technical, design is cosmetic. The way your punch looks and how long it take is determined by the designer. Newflash! It's part of the games design.
    Unfortunately for you combos, timing, and all sorts of other executables aren't just cosmetic. Also, how long something takes in terms of animation is often a gameplay decision in regards to balance.
    Funny how FF2 and 3 had casting time as well. The fact is, though, that they run on the same timer and menu system. How you execute the command to cast is how you play the game. That's gameplay.
    It works totally different. The attacks in FFIX affected the timing of those it connected with, but I can understand how you would miss it since I was using English.
    No, all you've done is point out how a game is designed. You're not looking past it. You think because you do a crosshatch instead of a common strike, that's a difference in gameplay. It isn't. Gameplay is how you, the player, plays the game.
    Yes, and you need to realize there are other controllable factors that you're ignoring because you can't think about RPGs with anything other then an action game frame of mind.
    Just because you drive a car for years, doesn't mean you know how to rebuild an engine.
    Analogies work better if they actually match up with their reference.
    If you see Mech before me, please ask him if he has any more crazyass 3rd Strike videos.
    None yet, but I haven't been looking. I think I know where I can score some more, but I'll be out of commision doing so for a few days thanks to my house currently being uninhabitable.[quote]Opa, you're going to have to try harder then that to turn people against me.
    PS: As long as Mech Deus isn't making horrible blanket statements about marijuana users, he can say whatever he wants, however he wants in front of me and be off the hook.
    I love you too, big guy.

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