
Originally Posted by
MechDeus
My point was that they don't play alike. I'm guessing you don't understand the definition of that word either?I did earlier. As for FFX versus FFVI, FFVI is still largely in the "power" state of mind while adding various character-specific attacks. Choosing your party will determine what you're able to do in combat, but selection of Espers can distribute special abilities and careful management of them is the only way to get as strong as possible (just playing straight through it's impossible to do things like reach 9999HP). But even with different techniques for each character the "power" aspect shines through, allowing one to force their way through anything. However, if one doesn't want to force then there are many ways of finding workarounds by exploiting character techniques.
FFX is based more on an RPS technique, with different kinds of attacks (each character specializing in different ones) being the only way to counter types of enemies. They used an in-battle character selection process to help this, which can be further modified by the Sphere Grid and the player's choices therein. There's a method that should be taken and is more obvious, but there's also alternate paths that can change what the character has access to in battle and where they specialize. Rikku isn't good against flying enemies but Wakka dominates there. Tidus isn't good against mechanical enemies but Rikku dominates there. And so on. It's a faster-paced scheme that is about individual application moreso then sheer strength (which will only take you so far in FFX), which even spreads to the boss battles as most of them need to have area-interaction performed on them before they can be hurt or to remove their most powerful attacks.
With the early FFs they were very much alike but that changed massively as they went on. FFV was about customization, FFVI was about character-specific attacks, FFVII was about combos, FFVIII was about Juctioning, FFIX was about timing, and FFX was about RPS. They share a number of things (what with them being the same series and all), but each amplified areas the others didn't and thus each needed to be played differently. Play FFIX like FFVIII and you'll get slaughtered, play FFX like FFIX and you'll get nowhere.
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