Originally Posted by StriderKyo
I'll put it at the top of my resume and they'll be like: Oh, okay.Originally Posted by StriderKyo
Unlike you, I didn't insult you. I was pointing out that you "got me good" which will hereby be referred to as "Striker Kyo's Zing Sting". I fell victim to it. I now need to put on a blue jumpsuit and spike my hair to make up for a game I didn't play thoroughly 8 years ago.
Please quote me where I said I was a master of 2D gaming.
That would be truthful, if you had any accomplishments with game making at all.Or I could go on a gaming message board and tell the entire place that they don't know as much as me because I'm a 19 year old who works at Pizza Hut and has spent some "spare time" working on a game demo.
Originally Posted by rezo
Originally Posted by StriderKyo
"Your soul better belong to Jesus, mmm-mmmmm..... cause your ass belongs to me!"
I'll be happy to ignore quips with you over the PM system if it will fill your hunger for insulting.Originally Posted by StriderKyo
Originally Posted by rezo
I'm looking forward to Temple of Elemental Evil for the PC. Is that an old RPG, since ToEE was one of the first D&D modules, or a new RPG? Then again, Village of Hommlet was old and ToEE was supposed to be the sequel but didn't arrive for much, much later, so it's not as old as you might think.
No gnus is good gnus.
FFVIII: The game's battle system resides on two fronts: Limit Breaks and Junctioning. Unlike the other Limit Break systems in other FFs, this one was activated solely by how low your life was. The less your HP the greater the chance of getting a Limit Break. With Junctioning the idea was to find enemies that have high level spells, Draw them out, and then use Guardians to attach the spells to a character. Different Guardians allow you to attach spells to different attributes and give off other bonuses, and the longer a Guardian was attached to a certain character the more they "bonded." A bonded Guardian would give off greater bonuses but would also mean that if you tried to attach a Guardian of a different type later on the bonuses would actually be smaller then if the character was neutral towards all Guardians. They were possessive little bastards so you had to watch who you were hooking up with who not only in terms of current power but also for future switching.Originally Posted by Andrew
Hence, the best way to play is to take a character with great potential, give him a Guardian that can emphasize strength and then find powerful spells to Junction into him. Once that's done, keep him at as low health as possible and use the other characters as backup to make sure he stays alive while abusing the Limit Break. This can be altered even farther since enemies levels are based on your teams, so making sure you have characters that don't level up and using them later on will mean that enemies in turn will grow weaker because they'll base their power on the mean of your groups levels.
FFVII: This game in terms of different characters is the most useless. Aside from Limit Breaks there is little difference between the characters in battle and Materia removes individuality. However, Materia also has a different function in terms of combos and setups. Find a weapon with multiple multi-slots and then obtain two Materia of the same kind, linking each up with something different. For instance:
Fire3<->Steal
Fire2<->Absorb HP
Now, if you cast Fire3 you'll also steal at the same time. But if you cast Fire2 (which both slots share as a spell since powered Materia have all lesser spells contained within) you'll steal and absorb hp. Get a weapon with four two-slots or other similar combinations and you can really start to wreak havoc. Using combinations of First Attack (or whatever its name was) with the above means you can also start dealing damage before either you or the enemy gets a turn. Setting up the combos completely changes the power levels in the game (albiet unfairly in the players favor) but still have to be carefully watched. You don't want to setup a huge combo that heals anything you come across, but FFVII generally obviously warns elemental damage with the terrain.
Whenever I hear of Fatal1ty now, I can't help but think of his very own rap song.
I know about the Materia in FF7.
I've played FF4, FF6, FF7, FF9 and FFX through to completion. I never had access to FF5, FF1 2 and 3 until recently (except for 3). The only FF I didn't play was FF8 because I didn't enjoy the characters or settings at all.
I thought Seifer was cool, but he didn't seem to be anything but a lacky for the witch. I didn't like that cowboy guy and how he was a sureshot yet couldn't snipe her. I've also heard that FF8s story gets juicy later on in the game. Laguna and Squall meet up or something like that (I don't know how that's supposed to work).
Hmm. Interesting.
I never even noticed the differences between them. I still wish the battle engine would be changed up a bit (Something like the button interface of a Xenogears would definitely be cool in a Final Fantasy for a bard, or the button combination system Sabin had)
I know why they chose to discontinue Sabins button combos. Some people have trouble pulling them off. (even though it tells you how to)
Originally Posted by rezo
Role:
Since they never made a PC game based on Temple of Elemental Evil before, I don't know what you mean by "new" or "old". I guess it's "new", since there hasn't been a previous one.
Right, because if anything validates the existance of a handheld piece of shit, it's taking those shitty handheld games and placing them on a screen big enough so that the inherent flaws of the software is visible to all humans. Including Ray Charles.
Obviously. You should have said that 8 pages ago.Originally Posted by Andrew
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Well that's like, your opinion, man.
The main problem with FFVIII was that people never understood its battle system. So many people tried to play it like FFVII and got pissed off because it didn't work like that in slightest. Summoning was useless, leveling up was useless, finding new weapons was next to impossible, and you didn't get access to your best attacks until you got weak. With FFVII its possible to KotR your way through most of the game if you so choose, but if you to Summon in FFVIII you'll just get insanely long animations that do less damage then the characters can (granted, they went on so long because of the chance to manually powerup, something else I think a lot people missed).Originally Posted by Andrew
If you want to know:Squall's dreams were the work of the female trying to help Laguna (the girl in green very briefly seen right after the opening FMV while Squall is in the hospital bed) and she was sending them visions of Laguna's past. By the time Squall meets Laguna he's older then in the dreams (obviously) and is now mayor of a city, IIRC. There are hints that he's Squall's father, but nothing confirmed in any way.Laguna and Squall meet up or something like that (I don't know how that's supposed to work).
FFVIII had some cool moments and the coolest airship of the series, but it also had some dumbass characters and nonsensical science later on. Time Compression is a cool idea in theory, but that's all it has. Late in the game a lot of the challenge is also removed once you get the ability No Encounter and find the Islands of Heaven and Hell, so you can just run around and absorb the most powerful spells in the game to your hearts content.
Kinda makes me want to play it again. I wish my copy hadn't been stolen.![]()
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