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Thread: Why are old school RPGs held in such high esteem?

  1. Quote Originally Posted by Gutsman
    Why would there be? YOU are the main character. The game shouldn't create your emotional responses for you.
    Because the characters spoke plenty of other less relevant times?

    Do people just prefer long, drawn out dramatic scenes like the ones in Metal Gear Solid? Where when someone is dying, they would stay alive for 10 mins to tell you their lifestory?
    I'm glad you didn't pick the worst example in the history of bad dialogue as the only possible alternative or anything.
    -Kyo

  2. Quote Originally Posted by StriderKyo
    I'm glad you didn't pick the worst example in the history of bad dialogue as the only possible alternative or anything.
    Sarcasm Detector = *dead*

  3. I think you give Opa too much credit.
    -Kyo

  4. Quote Originally Posted by Gutsman
    If you cut out the filler dialogue, meaningless sub-plots etc from most RPGs, I'm sure their script can fit on a single page too.
    Go to GameFAQs. I'm not sure how many RPGs this has been done with but I know that someone there typed up the entire script to FFVII. I'd like to see you condense that script to anywhere close to fifty pages, let alone one.
    Anyway, as for PS2, don't want to give away too much but if you saw the ending, you would realize that it would have been a waste of time to try to develop "relationships" between the characters like most RPGs do.
    Character development in RPGs is a waste of time? No, seriously, explain. Use spoiler tags if you have to, because otherwise that is the living embodiement of a retarded statement.
    Of course, in a modern RPG you would have a cinematic sequence that plays out the entire drama for you to see, but the story would be essentially the same.
    Ahem. "My uncle found this ring, but his friend says it's evil. I suppose I have no choice but to destroy it." *walks* "Uh-oh, the bad guys are on to me, I need to hide!" *hides* "Whew, thank god that guy came along and saved me, now we can continue." *walks* "Oh crap, I got kidnapped, I need to find a way out of here!"

    Hmm... essentially that's the same story as Fellowship of the Ring, and yet it somehow feels less then moving with all epic scale removed. Why do you think that is?
    I think you give Opa too much credit.
    FAR too much.

  5. Quote Originally Posted by StriderKyo
    I think you give Opa too much credit.
    What?

  6. Quote Originally Posted by Saffran
    FF9 is a good game, but it's not fun.

    Wait a minute. If a game isn't fun, then how is it any good? Am I missing something?

  7. Quote Originally Posted by TaekwondoNJ
    Wait a minute. If a game isn't fun, then how is it any good? Am I missing something?
    Fun does not a good game make.

    But FF9 is neither fun, nor good, so its irrelevant I spose.
    A is for action

  8. Quote Originally Posted by MechDeus
    Ahem. "My uncle found this ring, but his friend says it's evil. I suppose I have no choice but to destroy it." *walks* "Uh-oh, the bad guys are on to me, I need to hide!" *hides* "Whew, thank god that guy came along and saved me, now we can continue." *walks* "Oh crap, I got kidnapped, I need to find a way out of here!"

    Hmm... essentially that's the same story as Fellowship of the Ring, and yet it somehow feels less then moving with all epic scale removed. Why do you think that is?
    Fucking awesome.
    Well that's like, your opinion, man.

  9. Quote Originally Posted by MechDeus
    Go to GameFAQs. I'm not sure how many RPGs this has been done with but I know that someone there typed up the entire script to FFVII. I'd like to see you condense that script to anywhere close to fifty pages, let alone one.
    I believe it was said the script of any RPG could be reduced to one page or so after removing the useless subplots and filler text. FFVII is one huge, useless subplot highlighted with annoying filler text and lengthy cinemas.

    Quote Originally Posted by FFVII "Script" from GameFAQs
    Aerith: You think Rufus is thinking about crossing the ocean from here, too?

    Tifa: What? Does that mean Sephiroth already crossed the ocean?

    Red XIII: Cloud, didn't you finish Rufus off?

    Barret: We gotta get to the town up there... Mebbe we could climb the tower?

    Priscilla: No! No! There's a high voltage current running underneath the tower.
    Don't wander near it, it's dangerous! But... you might be able to if Mr. Dolphin
    helps you. Follow me!

    Tifa: High voltage tower...... I guess this means Cloud'll be all right.

    Aeris: Yeah, better leave it to Cloud!

    Red XIII: We're counting on you, Cloud!

    Cloud: Hey!! Wait a second!
    Whoa...deep. I don't intend to hijack *yet* another thread with FFVII mish but don't start giving the Oscar for best screenplay to a game with a disjunct plotline and loose ends flying in the wind.

    And besides, the battle system sucked.

  10. Quote Originally Posted by Mzo

    If Akira Toriyama's work on Chrono Trigger does nothing for you there's something wrong with your heart.
    I seriously hate his illustrations. They're wretched.

    I see what xS is saying. Something as advanced as KOTOR when compared to something that seems mighty primitive now (even though the same pimitive games are being made the same way over and over and over again) is a high contrast and it makes you wonder why you would yearn for the older style when the story tellling dynamic is enhanced as well as the interactivity. I would have rather watched a movie, anime or something with FF6's story and just left it at that. It would have achived the same thing in my eyes... perhaps the way the old ones were played gave you an attachment to the characters and thus, what happend to them meant more to you. Playing RPGs like Chrono Trigger for the story alone seem tantamount to reading a long yet deriviative book that just so happens to have 3 endings. Your interaction in the game, however doesn't affect the characters nor does it affect your course. You end up moreorless in the same place as the same person. Newer (and some older Western games) RPGs are showing a new stripe that's largely forigen to the console world. Xbox has 2 RPGs and both are fabolously crafted in a way that has never been done on PS2, PSX or SNES and further down. They're diffrent is all one can say in the end. KOTOR allows you the freedom of how your character acts, what he says to people and how he ends the game. It's not another "Wake up son / Hi Mom" RPG (there's at least 5 RPGs like that I can think of off the top of my head.. Shining Force 1 and 2 are prime offenders - it's the equivelent of starting a book with "It was a dark and stormy night"). You determine how he/she looks and that is integrated into cutscenes even. It's more than eye-candy or gimmicks. It's Role-Playing. "RPGs" like Phantasy Star 2 are not role-playing they role-watching. All you decide is what spells and attacks to use and what level you should approach a certian zone/boss.

    They're held in high esteem because, I think, they WERE great for thier time. We did enjoy them, I did at least, and I enjoy playing them again because I remember my fondness for them. They might have been landmark at thier time and certianly they were well crafted (which is why PS2 is greater than Beyond the Beyond). They are not made worse because they came before. What is worse, are the ones that come out now and do nothing to change the formula or make it better. To this day every RPG on PS2 and Gamecube (all 3 of them) follow the same pattern of role-watching. Some still have random encounters and a set-in-stone path for you to 'go throgh the motions' to. You encounter, fight, level up and move on. I can't think of a single story in a videogame that surpasses great works of Literature or even churned out Fantasy or Sci-Fi Novels. Has a game turned out something as great and signifigant as The Lord of the Rings? I suppose that's all opinion but to suggest there has seems absurd to me, which of course is my very own opinion. No game that I have played, modern, old style, eastern or western have even come close to that kind of artistry and I would be hard pressed to find a way to do so while keeping it an actual game.

    I enjoy both, old and new, but for a new game to use the same old formula to me is lazyness and comes as an affront to what I think games are and how they should progress. Graphics don't make the game, NOR DOES THE STORY, the GAME makes the game and a videogame is the culmination of all these things. No one should be making silent movies when Dolby 5.1 surround is available and no one should be making games what were considered par for the course in 1990 in 2003 which has games like KOTOR on a console (you'll note that KOTOR is not a revolutionary title, as a SW game it may be but it's nothing new to games in general) are available. I don't think they should all be like that exactly, but certianly something new should be brought to all new RPGs. I wouldn't drive a Modle T now... why would someone keep making them with a prettier exterior?
    o_O

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