Originally posted by Johnpv
*sigh* gamers shouldnt talk about things they only know from reading IGN
gamecube can push more than 12 million polys the number nintendo posted about the GC (this has been said many times) was BASED on LUIGI'S MANSION
also have you seen the lighting effects going on in RE theres more than just pre rendered backgrounds slapped in there
ive posted this many time this is an email i received from David Stripinis from factor 5 (the people who made Rogue Leader) in reply to my question about what RL was doing
"----- Original Message -----
From: "David Stripinis" <XXXXXXXXX@factor5.com>
To: <maya@highend3d.com>; <XXXXXX@optonline.net>
Sent: Wednesday, October 31, 2001 11:56 AM
Subject: Re: Question for the Factor 5 Guys about Rogue Leader
Thanks. Actually, the number of Ties is much higher, and the number of polys is much lower. We make EXTENSIVE use of Levels of detail, so why there may be a buttload of ships on screen at once, most of them are an order of magnitude or 2 below the ultra high detail versions.
Also remember that we cull polys that arent seen. I would estimaet that at any one time you are only seeing 1/2 - 3/5 of any object, the rest faces away from the camera and is not drawn. Actual numbers are in the 12 -16 million poly / sec range.
Remember though that this is only first gen, so we'll probably be doubling that if not more by the end of the lifecycle.
- -
David Stripinis
Director of Animation | Factor 5
"Occasionally, I have moments of genius. But
most of the time I just nod along and fake it." "
people underestimate the GC too much
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