What kind of timing are you refering to?... do you mean the timing that it requires to determine when you should push the button according to how far the enemy is away from you're character in order to hit them with a whip or when you're jumping from ledge to ledge over and over again, how about the precision in finding a pattern to a boss character and when you do there is no real challenge anymore because he is so predictable that he always uses that same pattern and never adapts to how you react... that's just poor A.I.Originally Posted by Frogacuda
Combos aren't bad... as long as they aren't over done or over used, combos should just be part of the attack system and not a main focus of the game.






Bookmarks