I agree that the switch flipping wasn't as bad as the more notorious switch flippers out there, but that was still the feeling the game gave me. All of the "Metroidvanias" sent you off wandering in 10 different directions, and you always came to either a boss and a new item/ability just beyond the boss, or you came to an obsitcle you couldn't pass until a new ability was gained. One way or another, you could eventually move on, and the castle eventually connected together in a million different places and nothing really felt like a dead end. The castle felt huge, and that made exploration fun. In LoI, everything felt like a dead end arm on a hub with a switch at the end of it. See a sealed door somewhere, walk down a path to push something. Backtrack. Do it on two more paths and then go through the door that unlocks. Exploration purly for the sake of finding the switch to flip, hence it felt like a switch flipper to me.Originally Posted by Captain Vegetable
I fully understand that this wasn't trying to be a Metroidvania. I'm just pointing out why I didn't like the "LoI" style exploration but I did like the "Metroidvania" exploration.
As far as making LoI an action game: I loved the action in Castlevania 1-4/Bloodlines/DraculaX/SNES DraculaX. I'm fine with Castlevania being all action. But those old Castlevanias supported their action with polished levels. I wasn't just whipping badguys, I was jumping over pits, racing collapsing stair cases, climbing giant vertical clock towers, whipping the walls to find secrets, figuring out a way to jump onto an enemy-infested ledge, or swinging from hooks. And I was doing all of that while fighting the badguys. And levels could be made in particularly nasty fashions because the designers knew you would only have to pass it once, and you'd only be traveling through the level in one direction. In comparison, the flat-room arena combat in LoI felt like a very nice tech demo for combat that could be used in a game, but not a game itself.
I'm not saying that I can't see why others would like the game. It is clearly great combat and play control. I'm just saying it wasn't enough for me.


As for sound effects, they both have good ones, and there's not much more I can say on that. The real kicker of course is the music... and while I like the go crazy and kick ass music from DMC, Lament of Innocence is just top notch music. Nobody here is surprised by that though I'm sure.
) was (and still is) totally awesome. The thing that makes Castlevania the winner here is the game's camera. IGA obviously could have went cinematic with the camera, but it seems he went for function instead. The amount of times you're getting hit off screen or firing at things you can't see in DMC is a lot (and I mean a lot) more than Vania. So because of that, you can worry about the controls and not about the camera switching on you or being a bitch.



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