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Thread: Border Down Review

  1. Wait... you can actually touch the walls without dying? Damn, I would have cleared the second stage already if I had known that. Being careful not to hit the walls cost me a few lives already.

    Since it doesn't seem to be mentioned yet, you start the game with no continues, but earn more and more as you play much like G Rev's previous DC game Doki Doki.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  2. You can't bump into every wall without dying, especially in Level 2.

  3. I started with 3 continues

  4. Just want to say that I really enjoy this game and I hope to see you guys at the high score board. As far as touching walls is concerned, from what I can tell, you can touch them, but if you stay in contact for too long, kaboom. So, a little bump here and there is ok, just don't pin yourself to a wall and you are fine. I love that. I always hated dying in Gradius because I'd go down to grab a power up and I accidentilly hit the ground.

    As far as credits are concerned, I started with one as well. After one or two times playing I unlocked 3. I don't continue anyway, so it didn't bother me any...

  5. According to Gamefront, so far Border Down has sold 862 limited editons and 647 regular editions. Odd I figured it would sell that much alone in the US/UK. *-neo

  6. got the game today..
    it's good fun, but admittedly not $60 fun.

    i'll probably like it more as time goes by.

  7. Hi 3 Border Down questions :

    1. Can anybody please post links to movies of the game in motion WITH SOUND please? I'd like to see it in motion (and hear the music) before I buy it

    2. So, wait, is it like Ikaruga where you get another continue for each hour you play? How exactly does getting more continues work?

    3. How is the overall difficulty? (include with and wtihout using the extra continues you earn )

    Thanks!

  8. Quote Originally Posted by dhowerter
    Hi 3 Border Down questions :

    1. Can anybody please post links to movies of the game in motion WITH SOUND please? I'd like to see it in motion (and hear the music) before I buy it

    2. So, wait, is it like Ikaruga where you get another continue for each hour you play? How exactly does getting more continues work?

    3. How is the overall difficulty? (include with and wtihout using the extra continues you earn )

    Thanks!
    1). All the vids I've seen have sound. Maybe you lack the codec. Here's an MP3 off the soundtrack.

    2.) I haven't gotten more than 3 continues yet, so I don't know

    3.) The game is challenging, but not frustrating. But it has 4 difficulty settings, so you can suit your needs. It gets pretty intense.

  9. Quote Originally Posted by Chibi Nappa
    By the way, is it me or is the Dreamcast still holding up quite well on the graphic end of things? Those screens really don't look dated at all in comparison to the "living" consoles.
    It looks better than almost all of the ps2 shooters (excluding gradius V). R-type delta has better effects and what not, but this framerate is way too smooth and there's a lot of detail in vga. I think it's definately worth the 60 bucks, but not everyone will like it.

  10. Got home after work, low and behold had it there sitting for me. I must say that this game is pretty amazing. Game play is very much like Metal Black only a lot faster and action packed. Frog puts it in the best description. One thing that wasn't really mentioned though was the soundtrack. The music for the variations of each stage and the Remix mode make you want to kick some serious ass.
    Encounterd an Assailant.
    KOTETSU
    Be Attitude For Gains....

    1: Hardiness
    2: Sleight of Hand
    3: Friend Ship


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