Who wants to sell me their copy?![]()
Aside from the bland level 2 I have no problem with Border Down's designs or graphics, in fact none of the bosses have disappointed me yet (at level 4 now).
Cripes, I was afraid this game would be a cakewalk, instead I end up dropping at least one life everytime I fight the level 2 boss. Music is growing on me too, especially the level 1 remix theme. Later stages sound more like traditional shooter tunes too.
It's a shame that import game coverage is non existent in game mags today. Border Down deserves some exposure and so far I haven't seen a thing on it, then again so did Zero Gunner 2, Cosmic Smash.... *-neo
Who wants to sell me their copy?![]()
Hell I still don't have one myself... damned limited stock... freaking boss won't let me buy one.Originally Posted by kabuki
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You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.
Anyone tried it on mania difficulty yet? It adds more ships and more bullets, but doesn't seem a lot harder than normal for some reason, though the way I keep dying from stray bullets it doesn't really matter.![]()
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
Mine just came!
Y'see, I thought I preordered, but then a month later when it came out didn't notice any activity on my payment card or a record of the transaction in my NCS order history. Tonight, though, my roommate told me a suspicious package had arrived, and lo and behold I own a $93 Dreamcast shooter.
I've been listening to the music while working and am a little sad that all my favorite tracks were in the videos I watched from sega.co.jp. Maybe the rest'll grow on me, though.
Alright, now to play this thing. Hoo-hah.
Does anyone know all the things you can unlock(and how?)
"The only way microsoft would make something that doesn't suck is if they made vacuums"
Border Down= Failure
Border Down sold 3,228 copies in it's first week, a medicore showing for one of DC's better shooting efforts. Don't know if the LE sales were included in that info... *-neo
I'm disappointed about those sales figures. It's a shame since the game deserves better.
Anyway, I just got the game yesterday and my early impressions are very positive. It's a good package with tidy VMU organisation, a nice practice mode, good data-on-screen options (but no screen adjust so everything's off to the left in RGB) and whole new Remix Mode.
The music is groovy and it's great to have some new tunes for the Remix mode. It's not fitting or dramatic like Ikaruga's music but it's more memorable. The music is loud though, so the subtler sound effects get lost behind it. Zero Gunner 2 still has the best effects of a shooting game on DC.
One concern about the gameplay, being a horizontal, is that it might be cheap with lots of annoying surprise death like the Thunderforces, which I do not like. Thankfully, you can see the enemies coming and the bullets are slow so, for the most part, it's fair.
It's deceptively hard too. It took me a good few credits to get past level 2 and in the end I managed it somehow by dying twice on level one and struggling through the red border to level 3. But most importantly, I kept dying before the end of level 2 but I came back for more. It's addictive.
According to G.Rev's site they sold through the entire first printing already and more are on the way, so apparently it's doing ok, or at leas as well as was hoped. I think they only made like 5000 initially, and a good chunk went to importers, so higher figures would kinda be impossible.Originally Posted by neoalphazero
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