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Thread: Metal Gear Solid: Twin Snakes

  1. #351
    Here is the Japanese MGS:TS GCN:


  2. ummm we already saw that

    spike, pg 12.

  3. FOX...BLOOD!
    Time for a change

  4. #354
    Quote Originally Posted by Dragonmaster Dyne
    pg 12.
    Increase your posts per page. kthx.

  5. Read an impression today at IGN, they have the final build. The framerate is a solid 60 indoors, but it can dip when you're outside. I seen a video preview today on XPlay and there seemed to be some slowdown in a clip from the first outdoor area.
    pwned by Ivan

  6. As long as it's just frames dropping, and not outright system slowdown like they had in the rain for Xbox Substance, I'll be happy. I don't mind missing a few frames but having Snake run slower... wtf was that?

    It's a shame they couldn't lock the FPS before shipping though.

  7. #357
    Quote Originally Posted by NoFace
    As long as it's just frames dropping, and not outright system slowdown like they had in the rain for Xbox Substance, I'll be happy. I don't mind missing a few frames but having Snake run slower... wtf was that?
    It also happened with the sea lice. No one should ever buy the Xbox version.
    It's a shame they couldn't lock the FPS before shipping though.
    The GC can make even MGS suck.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  8. Quote Originally Posted by Mzo
    It also happened with the sea lice. No one should ever buy the Xbox version.
    Too late... i noticed the frame rate drops right from the get go on the bridge scene...Doesn't really ruin the experience for me, but yeah would have been nice to see Snake NOT move in slow motion half the time.

  9. Quote Originally Posted by Mzo
    The GC can make even MGS suck.
    [fanboy]Nothing can make MGS suck.[/fanboy]

  10. #360
    Quote Originally Posted by NoFace
    [fanboy]Nothing can make MGS suck.[/fanboy]
    This has been disproven. Putting a "2" on the end made it suck.

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