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Thread: Killer 7

  1. Holy shit. I've had this game for a few days now...maybe a week or so, and I haven't opened it yet. Don't really know why. But the story sounds amazing from what I've read in this thread. From the little I knew about it before it just seemed strange...didn't know it was this complex.

    Long story short- It's in my Gamecube right now. Thanks guys.

    "All creatures will DIE, and all things will be BROKEN: That is the law of the SAMURAI."

  2. I beat this game two days ago, I just never said anything.

    I like it alot.

  3. Quote Originally Posted by g0zen
    Yeah, I figured that out at the end. However, that leaves some problems. All the other ghosts are people the Killer 7 (Emir) has killed in the past (or present). So, how can Kun Lan be eternal (the darkside / or lightside of the equation) if he didn't show up until Emir killed Izawaru? Or is he just in the form of Izawaru's ghost and manipulating Emir? For that matter, could Travis's ghost be Harman manipulating Emir in the opposite direction? What part does Izawaru's ex-wife (the ghost KAEDE can summon) play in it all?
    Interesting you noticed that. One of the things (one of many things) that I forgot to put was that Izawaru, his wife, and the ghost that hangs from a rope over doors (or what ever it does, the spider like one) all have significant meaning in their name that is lost in the translation. Izawaru = Speak No Evil, his wife = See No Evil, The other Spider thing = Hear no evil. While I am not sure what it represents exactly (aside from hammering in that they are all set on the board by Kun Lan, a god) they do give you the hints of the names with Izawaru "shhh"-ing all the time, his wife with her hands over her eyes... and the spider ghost gives you no help.

    So, then, what are they? Who created them? Why are they always at places where the Killler 7 is going to be? Is Emir drawn to them or are they drawn to him? Does he control them (through the Kun Lan aspect)? Are they the manifestation of his then dorment psychotic nature?
    Heaven Smile should be a hint enough. Lan Kun placed them there as his means of attempting to stop Emir from getting to the checkmate.

    My cracked theory on this is that the letters are written by Halbert's (the FBI agent) ghost who (like the ghosts of all those Emir's killed) is bound to him. I dunno, it really doesn't make any sense.
    Well, the letters are written not by that guy, but I don't know who. Perhaps the guy at the end of the game sitting next to the young Harman... either way it is not specific when those letters were written. My guess is that they were written before the initial events at the Union 7. The hint is in the boy who says the pigeons are letters or messages from god. But then... where did Garcian come from in those letters? He was never part of the killer7 before the Union 7, and this point leads me to belive that then the letters were written after that event... but why address them to Emir? Also, Travis calls Garcian Emir once durring the game, I don't remember the scene. Perhaps the letters are from him? But the names don't match up. All I know is that the letters were not being written just before you received them, and the message from god hint that the little dead kid gives you points to Lan Kun sending them. I wish I could get this cleared up.



    The whole scene at the hotel leaves many questions, with no answers. Why was Emir there? Why did he kill them? Did he do it under orders from the school that had trained him to be an assassin? Was it just his way to get his kicks? Another thing, how is Emir even alive? He died in 1962, right? So why is any of him alive in the present / near future? If he was born when the game said, then he'd look more like Harman than Garcian, wouldn't he? Why did he still work for the government? How did he come into contact with Mills? It just doesn't add up.
    Yea, well... I don't know. Emir is supposed to be pure evil incarnate. He was born twice or Emir was the name given to the second coming of evil incarnate as it was stolen from the first boy who died. My guess is he was assigned to the assasination or that he wanted to take over the jobs of the killer7 (which was never called the killer7 before Garcian was involved, like I was saying). I initially thought the Pigeon letters were the corespondance that he was getting for the kill at Union 7, him being a kid he could not afford to pay the guy, you know? But all those other questions I bring up throw off my train of though. Every time I see the peices to this plot puzzle fitting together I realise they are not.

    The whole thing with the Handsome Man, Ayumi Blackburn, etc. all seems like it would be delusions. But, in the game, there was a hint that the Handsome Man were designed by the government to combat the Smiling Faces. Was Mils really just talking about the Killer 7? Was the whole thing with Pearlharbor (the comic artist, ugh what a name) symbolic? Real? Delusion? What?
    Due to how far off the beaten path this level is... I have pretty much ignored the plot references and points, but I know there is something there, I just can't figure it out. Hence... I ignore it. Perhaps Emir is the pre-project to the Hansome Man. The agency faced them off to see which project was better. I don't know

    That text box right below the eye, does it have any meaning? Does it ever give any real information? Is it just sort of like a snippet from the game code? I don't know.
    I think it is just random. I watched it quite a bit and never connected it to anything.
    Last edited by Shapermc; 02 Aug 2005 at 01:56 PM.

  4. I put up a review in the TNL reader review section. Either no one noticed or no one cared, but I thought I'd make it more visible.

  5. Yet another terrible MarkRyan review. Ugh. You almost had a good one, but then of all things you turned your nose up at the puzzles? They're part of the style of the game, to bash them yet heap lofty praise on the rest of its oddball stylings is the very epitome of hypocrisy.
    Last edited by g0zen; 05 Aug 2005 at 05:49 PM.
    Time for a change

  6. Quote Originally Posted by MarkRyan
    I put up a review in the TNL reader review section. Either no one noticed or no one cared, but I thought I'd make it more visible.
    I'm surprised anyone writes reviews anymore. Theres so many nitpicky, arrogant fuck heads these days its a wonder we even see a review. God forbid someone gives an opinion on a game.
    Xbox Live- SamuraiMoogle

  7. Quote Originally Posted by g0zen
    Yet another terrible MarkRyan review. Ugh. You almost had a good one, but then of all things you turned your nose up at the puzzles? They're part of the style of the game, to bash them yet heap lofty praise on the rest of its oddball stylings is the very epitome of hypocrisy.
    I didn't criticize the puzzles for being oddball--they're just not very good. Shoot five candles in the order they're numbered? Press a button to roll a dice repeatedly until it tells you that the door is unlocked? The majority of the puzzles are too simple and can be solved without even understanding what's going on. At least half of the puzzles have the solution labeled on the map. Some are pretty clever (like Travis' "HUSTLE" shirt clue), but the good ones are few and far between.

  8. Quote Originally Posted by EvilMog007
    I'm surprised anyone writes reviews anymore. Theres so many nitpicky, arrogant fuck heads these days its a wonder we even see a review. God forbid someone gives an opinion on a game.
    Wah, wah, wah. If you can't take the heat get the fuck out of the kitchen. I'd rather have no reviews than have to endure the tidal wave of GameFAQs calibur garbage or snooty self-aggrandizing blogpost / reviews in silence.

    Quote Originally Posted by MarkRyan
    I didn't criticize the puzzles for being oddball--they're just not very good. Shoot five candles in the order they're numbered? Press a button to roll a dice repeatedly until it tells you that the door is unlocked? The majority of the puzzles are too simple and can be solved without even understanding what's going on. At least half of the puzzles have the solution labeled on the map. Some are pretty clever (like Travis' "HUSTLE" shirt clue), but the good ones are few and far between.
    There are far more good than bad, many of which you didn't mention such as; The Loyalty Assessment test in Cloudman and the Emir Identification Test in Smile. These were good puzzles, not too simple, yet not too difficult. All it took was some good observation and it also served to immerse one further into the game.
    Time for a change

  9. Boy, this game is fucking weird. It's cool, but what in the hell is going on?

  10. Quote Originally Posted by g0zen
    Yet another terrible MarkRyan review. Ugh. You almost had a good one, but then of all things you turned your nose up at the puzzles? They're part of the style of the game, to bash them yet heap lofty praise on the rest of its oddball stylings is the very epitome of hypocrisy.
    I didn't even read the review, so I'm not siding with MarkRyan per se--but come on. You have to admit there was little no no effort put into 95% of the puzzles in this game. I love it, and don't really think the puzzles' stupidity detracts from the game, since they're so unobtrusive and breezey. But they were probably easier than Resident Evil fare, if more original.

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