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Thread: Killer 7

  1. Quote Originally Posted by NeoZeedeater
    I don't understand why people are anti-FPS.
    my guess is that they're not necessarily anti-fps. more like anti-japanese-fps.

    i'm looking forward to the game no matter what it is. the art style rocks too much to ignore.

  2. #72
    Yeah, but I think the reason the Japanese haven't made many good FPSs is that the best developers haven't attempted them, aside from AM2's one attempt. Capcom has the talent to pull it off.

    My only concern right now from these Killer 7 pics is that the game won't be a proper FPS, i.e. letting you roam around and shoot. It looks like you might be stuck aiming without the ability to move yourself, like a gun game with the controller.

  3. Maybe it's a 3rd person action game with a first person screen option like MGS2.

    Plus, can't only one of the guy's personalilties use a gun? Maybe it's seven different styles of play like someone else said. That'd explain why you have a targeting sight for what looks more like a light gun game than anything else. The other characters powers don't really lend themselves to a light gun game, maybe not to a FPS even.
    pwned by Ivan

  4. Quote Originally Posted by Taken from [url
    www.insertcredit.com[/url] (go there for the links)
    ]eg.nttpub.co.jp has just posted some new images and information from Grasshopper Manufacture's upcoming Gamecube title; Killer 7. The game will be mostly adventure/detective work. But at key moments you can gain control of the character's movement, but only to the point of choosing between preset options on a live menu screen. Action/assassination will take place in first person mode. There's talk of head shots, various weapons and whatnot.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  5. sounds like i was right about it being a Snatcher clone. that's cool if you ask me. im currently playing Snatcher and am enjoying it quite a bit.

    here's hoping this turns out to be better in every single way.

    here's a picture of the ingame menu...

  6. Originally Posted by Taken from http://www.insertcredit.com (go there for the links)

    eg.nttpub.co.jp has just posted some new images and information from Grasshopper Manufacture's upcoming Gamecube title; Killer 7. The game will be mostly adventure/detective work. But at key moments you can gain control of the character's movement, but only to the point of choosing between preset options on a live menu screen. Action/assassination will take place in first person mode. There's talk of head shots, various weapons and whatnot.
    now i'm happy again

  7. sounds interesting. all we need now is a good localization. if it's half as good as snatcher's, i'll be happy.

  8. The Japanese Lycos Games site has several screens of actual gameplay in Killer 7, with a bit of info to go along with them.

    Note: Attempt at Japanese to English translation follows - details may be inaccurate:
    Movement in-game is carried out by selecting from several different possible mini-windows. When attacking, the game switches to a first-person view - if Harman (Herman?) Smith detects someone with the 'Heaven's Smile', he can lock-on and take them out with his guns. And much like an old-style adventure game, players can search areas to find objects and clues to the mystery of Heaven's Smile.

    Check out the article for the gameplay screens.

    Odd, looks like Capcom is trying to breathe new life into the Adventure gaming genre - wonder if Killer 7 can pull it off?
    source

  9. Megaman Killer 7

    From IGN:
    From what was shown, the game is divided into two distinct parts. The first is some form of shooter, but the actual mechanics of the shooting weren't explained. The other portion of the game is either made up of third person adventuring or unfolds through cut scenes since Killer 7 is supposed to be a story intensive title.

    Shinji Mikami was unavailable to speak about Killer 7 at the event because he's busy working on Resident Evil 4, but he sent Hiroyuki Kobayashi, the Producer, and Goichi Suda, the Director, to speak to the assembled international press. All that was said was that they were instructed by Mikami not to tell the press anything about Killer 7. However, Koybayashi let a few things slip. He said that Killer 7 took a long time to develop, and that it had to be played to be appreciated (quite informative).

    Killer 7 does look great in motion, even with the odd, yet attractive, art style. It's unfortunate that Capcom didn't elaborate on any gameplay details, but it is speculated that the story will unfold via cut scenes, and then the player will take over with some form of shooting.

    looking good as usual.

    anyways, i thought it was just known by now that the game is a Snatcher clone.
    if you watch the trailers now, it makes a lot of sense too. im looking forward to this one more than ever now since it's not gonna be a survivor/horror game.

    looks like it's gonna be a great point & click adventure game though.

    the games site just got revamped too.

    http://www.capcom.co.jp/killer7/

  10. Quote Originally Posted by Lucas Barton
    From IGN:


    looking good as usual.

    anyways, i thought it was just known by now that the game is a Snatcher clone.
    if you watch the trailers now, it makes a lot of sense too. im looking forward to this one more than ever now since it's not gonna be a survivor/horror game.

    looks like it's gonna be a great point & click adventure game though.

    the games site just got revamped too.

    http://www.capcom.co.jp/killer7/
    Well, if that is the case I really hope capcom unveils a quality light gun to go with it, unless of course the assasination sequences are FPS levels but with that big crosshair I'm doubting it. Controller only on those scenes may be a big mistake.

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